Monster
Monsters are the servants and minions of the Overlord, used as tools against the Heroes. Each type of monster has a Monster card associ
ated with that monster type. Monsters are placed and activated in groups. The size of the monster group is determined by the number of heroes in the game. Each Monster card lists the number of monsters in a group based on the number of heroes. All monsters of a given type are considered to be part of the same monster group. Any game effect that affects a monster group affects each monster within that group.
For each monster type in the game, there are two different varieties: minions and masters. Minions are represented by tan monster figures and are the basic monsters. Masters are represented by red monster figures and are more powerful than minions. Monster cards list the information for both minion and master monsters of each monster types.
Monster Sizes
- Small monsters occupy one space (e.g., Goblin Archers and Zombies)
- Medium monsters occupy two spaces (e.g., Barghests)
- Huge monsters occupy four spaces (e.g., Ettins and Merriods)
- Massive monsters occupy six spaces (e.g., Shadow Dragons)
Note: Medium, Huge, and Massive monsters are Large monsters for the purposes of movement and quest rules.
List of Monsters
Monster | Attack | Traits | Expansion | Description |
---|---|---|---|---|
Arachyura | Melee | Wilderness / Cursed | Labyrinth of Ruin | A once-harmless spider who has been mutated into a large beast with crab-like pincers. |
Bandit | Melee | Wilderness / Ruins | Manor of Ravens | Human thieves who attempt to steal one's wealth. |
Bane Spider | Ranged | Dark / Cave | Oath of the Outcast | A gigantic spider that spits poisonous blood. |
Barghest | Melee | Wilderness / Dark | Second Edition Base Game | A vicious hound known and feared throughout all of Terrinoth. |
Beastman | Melee | Mountain / Wilderness | Oath of the Outcast | A cannibalistic half-man considered to be one of the most common foes in the Dark. |
Blood Ape | Melee | Cave / Hot | Stewards of the Secret | A savage primate who makes its home in the densest jungles. |
Bone Horror | Melee | Cave / Cursed | Mists of Bilehall | A living mass of bone that can reach and move with astonishing speed. |
Broodwalker | Melee | Dark / Building | Mists of Bilehall | A corpse animated by a massive hive of corpse bugs working in unison. |
Carrion Drake | Melee | Water / Dark | Labyrinth of Ruin | A bottom-feeding drake who spreads noxious diseases wherever it roams. |
Cave Spider | Melee | Wilderness / Cave | Second Edition Base Game | A large creature that hunts in packs and uses its web to ensnare its victims. |
Changeling | Melee | Civilized / Cursed | Shadow of Nerekhall | A demonic creature that duplicates and replaces innocent civilians |
Chaos Beast | Ranged | Dark / Cursed | Crown of Destiny | A mysterious, transforming creature who has existed much longer than mankind. |
Crow Hag | Ranged | Dark / Civilized | Treaty of Champions | A witch who spreads pestilence from afar on the battlefield. |
Crypt Dragon | Ranged | Dark / Cursed | Guardians of Deephall | A legendary creature who can paralyze even the bravest warrior with fear. |
Dark Priest | Ranged | Temple / Cursed | Guardians of Deephall | A priest who has gained powerful, unnatural power from worshiping the dark gods. |
Deep Elf | Melee | Dark / Cave | Bonds of the Wild | An elite assassin who has made her home underground. |
Demon Lord | Ranged | Hot / Cursed | Treaty of Champions | A demonic lord who wields titanic magic. |
Elemental | Ranged | Cold / Hot | Second Edition Base Game | A being comprised of all four primal elements which are impossible to control. |
Ettin | Melee | Mountain / Cave | Second Edition Base Game | A two-headed giant whose strength makes up for its lack of intelligence. |
Ferrox | Melee | Cave / Water | Stewards of the Secret | A creature created from Razorwings which absorbs energy to heal itself. |
Fire Imps | Ranged | Hot / Cursed | Lair of the Wyrm | A mischievous and destructive creature. |
Flesh Moulder | Ranged | Cursed / Civilized | Second Edition Base Game | A sorcerer who has undergone a ritual to gain the ability to shape flesh. |
Giant | Melee | Mountain / Wilderness | Crown of Destiny | A creature larger and stronger than an ogre, it is capable of defeating armies on its own. |
Goblin Archer | Ranged | Building / Cave | Second Edition Base Game | A cowardly yet nimble sharpshooter often underestimated due to its size. |
Goblin Witcher | Ranged | Building / Cursed | Labyrinth of Ruin | A magically enchanted goblin who has the ability to place curses on its enemies. |
Golem | Melee | Mountain / Ruins | Crusade of the Forgotten | A well-armored foe feared by all adventurers. |
Harpy | Melee | Wilderness / Mountain | The Trollfens | A flying female creature that swarms her prey with others of her kind. |
Hellhound | Melee | Hot / Cursed | Bonds of the Wild | A fire-breathing beast. |
Hybrid Sentinel | Melee | Mountain / Cave | Lair of the Wyrm | A flying, half-dragon monstrosity that preys on the weak. |
Ice Wyrm | Melee | Cold / Cave | Stewards of the Secret | A long-necked, wingless drake who swallows its victims whole. |
Ironbound | Melee | Civilized / Building | Shadow of Nerekhall | A magical construct forged from black iron serving Nerekhall |
Kobold | Melee | Ruins / Cave | Bonds of the Wild | A creature related to Beastmen, they are cautious but dangerous in numbers. |
Lava Beetle | Ranged | Hot / Cave | Crown of Destiny | A hive creature who has adapted to living in frozen regions using its body heat. |
Manticore | Ranged | Wilderness / Dark | Visions of Dawn | A winged beast with a poisonous tail. |
Medusa | Ranged | Cursed / Ruins | Crusade of the Forgotten | A multi-limbed reptilian creature whose magic renders her enemies useless. |
Merriod | Melee | Wilderness / Water | Second Edition Base Game | A tentacled creature that resides in the depths of Terrinoth's lakes. |
Naga | Ranged | Water / Cave | Stewards of the Secret | An intelligent, snake-like creature who uses magic to guide its allies in battle. |
Ogre | Melee | Ruins / Cave | Visions of Dawn | A large enemy with massive strength. |
Plague Worm | Melee | Water / Cave | The Trollfens | A burrowing creature that carries every affliction imaginable. |
Rat Swarm | Melee | Ruins / Dark | Shadow of Nerekhall | A mass that swarms together as if controlled by a malevolent force. |
Razorwing | Melee | Wilderness / Cave | Oath of the Outcast | A creature that flies and swoops down at its prey. |
Reanimate | Melee | Civilized / Cursed | Mists of Bilehall | A skeleton warrior who draws strength from other undead who stand to either side. |
Shade | Melee | Cursed / Dark | Stewards of the Secret | A tormented soul unable to find peace. |
Shadow Dragon | Melee | Dark / Cave | Second Edition Base Game | Thought of as nothing more than legend, it shrouds itself in darkness. |
Skeleton Archer | Ranged | Cursed / Temple | Treaty of Champions | A skeleton who uses its own bones as arrows. |
Sorcerer | Ranged | Temple / Ruins | Crusade of the Forgotten | A dark wizard who has great magical abilities and near immortality. |
Troll | Melee | Mountain / Cave | Visions of Dawn | A massive but clumsy brute. |
Volucrix Reaver | Melee | Ruins / Mountain | Labyrinth of Ruin | A chitin-armored insectoid with serrated blades for limbs. |
Wendigo | Melee | Cold / Cave | Guardians of Deephall | A wiry and fast beast that stalks its victims in the icy north. |
Wraith | Ranged | Civilized / Cursed | Manor of Ravens | A specter that spreads fear and despair wherever they desire. |
Ynfernael Hulk | Melee | Cursed / Hot | Shadow of Nerekhall | A large and and fast demon, its body rippling with heat and power. |
Zombie | Melee | Cursed / Building | Second Edition Base Game | An undead creature that has an insatiable hunger for flesh. |
Dark Minotaur | Stewards of the Secret |