Merriod

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Merriod
230px
Statistics
Attack Type: Melee
Monster Traits: Wilderness / Water
Base Size: Huge (2x2)
Expansion(s): Base Game



Merriod is a monster found in the Descent: Journeys in the Dark (Second Edition) base game.

Description

Lurking beneath the lakes, streams, and swamps of Terrinoth, merriods use their powerful, flexible tentacles to immobilize their prey. They then squeeze the life out of them or, if feeling particularly cruel, eat them while still alive. The flailing tentacles of a merriod are a hazard to even the most seasoned adventurer.

Setup

Monster Group Size
#
Heroes
Minions Masters
2 1 0
3 0 1
4 1 1


Act I

Minion

Speed
3
Health
5
Defense
1 Black
Special 1
Reach
Special 2
Surge: Immobilize
Special 3
Surge: +1 Heart
Attack
1 Blue + 1 Red

Master

Speed
3
Health
7
Defense
1 Black
Special 1
Reach
Special 2
Flail
Special 3
Surge: Immobilize
Special 4
Surge: +2 Heart
Attack
1 Blue + 1 Red

Act II

Minion

Speed
3
Health
7
Defense
2 Gray
Special 1
Reach
Special 2
Surge: Immobilize
Special 3
Surge: +2 Heart
Attack
1 Blue + 1 Red + 1 Yellow

Master

Speed
3
Health
9
Defense
2 Gray
Special 1
Reach
Special 2
Flail
Special 3
Surge: Immobilize
Special 4
Surge: +2 Heart
Attack
1 Blue + 1 Red + 1 Yellow

Abilities

  • Reach: This monster may attack targets up to 2 spaces away.
  • Flail: When attacking, this monster may target 2 separate heroes. This monster makes 1 attack roll and each hero rolls defense dice separately.
  • Immobilize: If this attack deals at least 1 Heart (after the defense roll), the target is Immobilized.

Gallery