Ironbound

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Ironbound
170px
Statistics
Attack Type: Melee
Monster Traits: Civilized / Building
Base Size: Small (1x1)
Expansion(s): Shadow of Nerekhall



Ironbound is a monster found in the expansion Shadow of Nerekhall.

Description

Although they appear as mere statues of metal, the ironbound of Nerekhall are in truth powerful magical constructs forged from black iron. They act as defenders of the city, detecting, absorbing, and dissipating malign magical energy. Lately, their behavior has become erratic, and the Chief Artificer, Rylan Olliven, assures those in the city that this is all quite normal and will soon be resolved.

Setup

Monster Group Size
#
Heroes
Minions Masters
2 1 0
3 0 1
4 1 1


Act I

Minion

Speed
2
Health
8
Defense
2 Grey
Special 1
Reach
Special 2
Protect
Special 3
Ironskin
Attack
1 Blue + 1 Red

Master

Speed
2
Health
10
Defense
2 Grey
Special 1
Reach
Special 2
Protect
Special 3
Ironskin
Special 4
Surge: +2 Heart
Attack
1 Blue + 1 Red

Act II

Minion

Speed
2
Health
10
Defense
1 Grey + 1 Black
Special 1
Reach
Special 2
Protect
Special 3
Ironskin
Special 4
SurgeSurge: + 2Heart
Attack
1 Blue + 1 Red + 1 Green

Master

Speed
2
Health
12
Defense
1 Grey + 1 Black
Special 1
Reach
Special 2
Protect
Special 3
Ironskin
Special 4
SurgeSurge: + 3 Heart
Attack
1 Blue + 1 Red + 1 Green

Abilities

  • Ironskin: This monster is immune to Pierce and to all conditions.
  • Reach: This monster may attack targets up to 2 spaces away.
  • Protect: Each time a figure in this monster's line of sight performs an attack targeting a figure adjacent to this monster, you may suffer 1 Heart to become the target of the attack. Range and line of sight are still measured to the original figure's space.