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m (Text replacement - "Category:Overlord Class" to "<noinclude>Category:Overlord Class</noinclude>") |
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Latest revision as of 21:12, 31 March 2017
The Basic Overlord Cards are the starting deck of cards for the Overlord Player. Labyrinth of Ruin introduced an alternate starting deck called Basic II.
Name | Qt | Type | Text |
---|---|---|---|
Pit Trap | 1 | [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] | Play this card when a hero enters an empty space. He tests . If he fails, he suffers 1 and loses 1 movement point. If he has no movement points to lose (such as if he suffered fatigue to move), he is Stunned. |
Critical Blow | 1 | [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] | Play this card when a monster attacks a hero, after rolling dice. The attack gains: : +3 |
Poison Dart | 1 | [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] | Play this card when a hero opens a door or searches. He tests or (your choice). If he passes, draw 1 Overlord Card. If he fails, he suffers 1 , 1 , and he is Poisoned. |
Word of Misery | 1 | [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] | Play this card at the start of your turn. During this turn, each time a hero suffers any , he also suffers 1 in addition to the suffered. |
Dark Charm | 1 | [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] | Play this card on a hero at the start of your turn. The hero tests . If he passes, draw 1 Overlord Card. If he fails, you may perform a move or attack action with that hero as if he were one of your monsters this turn. You cannot force him to suffer or use a Potion, but you may force him to attack himself. |
Dark Might | 2 | [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] | Play this card after you roll dice for an attack. Add 1 to the results. |
Tripwire | 2 | [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] | Play this card when a hero enters an empty space during a move action. He tests . If he fails, he must end his move action (he can still suffer to move further, or perform a second move action if this was his first action). |
Dash | 2 | [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] | Play this card when activating a monster during your turn. That monster may perform an additional move action this turn in addition to its normal 2 actions. |
Frenzy | 2 | [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] | Play this card when activating a monster during your turn. That monster may perform an additional attack action this turn in addition to its normal 2 actions. |
Dark Fortune | 2 | [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] | Play this card after you roll dice. You may reroll 1 die. |