Basic

From Descent-Community Wiki 1.2
Jump to navigation Jump to search

The Basic Overlord Cards are the starting deck of cards for the Overlord Player. Labyrinth of Ruin introduced an alternate starting deck called Basic II.

Name Qt Type Text
Pit Trap 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card when a hero enters an empty space. He tests Awareness. If he fails, he suffers 1 Heart and loses 1 movement point. If he has no movement points to lose (such as if he suffered fatigue to move), he is Stunned.
Critical Blow 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card when a monster attacks a hero, after rolling dice.
The attack gains:
Surge: +3 Heart
Poison Dart 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card when a hero opens a door or searches. He tests Awareness or Might (your choice). If he passes, draw 1 Overlord Card. If he fails, he suffers 1 Heart, 1 Fatigue, and he is Poisoned.
Word of Misery 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card at the start of your turn. During this turn, each time a hero suffers any Heart, he also suffers 1 Fatigue in addition to the Heart suffered.
Dark Charm 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card on a hero at the start of your turn. The hero tests Willpower. If he passes, draw 1 Overlord Card. If he fails, you may perform a move or attack action with that hero as if he were one of your monsters this turn. You cannot force him to suffer Fatigue or use a Potion, but you may force him to attack himself.
Dark Might 2 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card after you roll dice for an attack. Add 1 Surge to the results.
Tripwire 2 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card when a hero enters an empty space during a move action. He tests Awareness. If he fails, he must end his move action (he can still suffer Fatigue to move further, or perform a second move action if this was his first action).
Dash 2 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card when activating a monster during your turn. That monster may perform an additional move action this turn in addition to its normal 2 actions.
Frenzy 2 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card when activating a monster during your turn. That monster may perform an additional attack action this turn in addition to its normal 2 actions.
Dark Fortune 2 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card after you roll dice. You may reroll 1 die.