As a hybrid class, it gets a limited number of skills itself, and cannot gain the high-end skills of the class it hybridizes with. For example, were it to hybridize with the Runemaster class, the Steelcaster would be able to purchase any class card of the Runemaster class (as well as any class card of the Steelcaster class itself) except Break the Rune or Quick Casting, since either of those would cost 3 experience points.
The Steelcasters starting equipment is determined by the Mage class it hybridizes with. Like other hybrid classes, it only receives four skills on it's own, the rest of it's skills dependent on the class it hybridizes with.
List of Skills
|Runeguard||0|| When you gain this card, choose 1 standard Class deck belonging to the Mage archetype.
When you spend experience points, you may purchase skills from either Class deck, excluding cards with an XP cost of 3 from the chosen standard Class deck.
|Rune Grafting||1|| Apply +1 to your .
Your armor loses all text that prevents your from equipping Runes.
Each time you perform an attack with a Rune weapon while you have Heavy Armor equipped, that attack gains:
: Recover 2 and 1
|Shield Mage||2|| 1 Shield you have equipped loses 1 hand icon.
Exhaust this card when a hero within 3 spaces of you is affected by an attack, before rolling dice. That hero chooses 1 Shield you have equipped and treats it as if he had it equipped during that attack. After the attack resolves, you may suffer 1 to refresh this card and that Shield.
|Iron Blooded||3|| Apply -1 to your Speed, +4 to your Health, and +1 to your Stamina.
Each time you roll 1 or more blanks when rolling defense dice, add 1 to your defense results.
Use this card when you gain a Condition card to immediately discard that Condition card.