Watchman: Difference between revisions

From Descent-Community Wiki 1.2
Jump to navigation Jump to search
(Initial commit)
 
(update backside of class)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{stub}}
[[File:Back_-_Watchman.png|150px|thumb|right|The backside of the Watchman class]]
The '''Watchman''' is a hybrid class option.
[[Watchman]] is a class option for the [[Healer]] archetype, available to all Healer [[Hero|Heroes]]. It is one of the first [[Hybrid]] classes, first introduced in [[The_Chains_that_Rust|The Chains that Rust]]. It hybridizes with any class belonging to the [[Scout]] archetype.
 
As a hybrid class, it gets a limited number of skills itself, and cannot gain the high-end skills of the class it hybridizes with. For example, were it to hybridize with the [[Stalker]] class, the Watchman would be able to purchase any class card of the Stalker class (as well as any class card of the Watchman class itself) '''except''' ''Ambush'' or ''Upper Hand'', since either of those would cost 3 experience points.
 
The Watchmans starting equipment is determined by the Scout class it hybridizes with. Like other hybrid classes, it only receives four skills on it's own, the rest of it's skills dependent on the class it hybridizes with.
<br clear=all>
==List of Skills==
{{Skill table |class=Watchman}}
 
[[Category:Classes]]
[[Category:The_Chains_that_Rust]]
[[Category:Healer]]
<noinclude>[[Category:Watchman]]</noinclude>

Latest revision as of 22:04, 23 February 2017

The backside of the Watchman class

Watchman is a class option for the Healer archetype, available to all Healer Heroes. It is one of the first Hybrid classes, first introduced in The Chains that Rust. It hybridizes with any class belonging to the Scout archetype.

As a hybrid class, it gets a limited number of skills itself, and cannot gain the high-end skills of the class it hybridizes with. For example, were it to hybridize with the Stalker class, the Watchman would be able to purchase any class card of the Stalker class (as well as any class card of the Watchman class itself) except Ambush or Upper Hand, since either of those would cost 3 experience points.

The Watchmans starting equipment is determined by the Scout class it hybridizes with. Like other hybrid classes, it only receives four skills on it's own, the rest of it's skills dependent on the class it hybridizes with.

List of Skills

Template:Skill table