Watchman

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The backside of the Watchman class

Watchman is a class option for the Healer archetype, available to all Healer Heroes. It is one of the first Hybrid classes, first introduced in The Chains that Rust. It hybridizes with any class belonging to the Scout archetype.

As a hybrid class, it gets a limited number of skills itself, and cannot gain the high-end skills of the class it hybridizes with. For example, were it to hybridize with the Stalker class, the Watchman would be able to purchase any class card of the Stalker class (as well as any class card of the Watchman class itself) except Ambush or Upper Hand, since either of those would cost 3 experience points.

The Watchmans starting equipment is determined by the Scout class it hybridizes with. Like other hybrid classes, it only receives four skills on it's own, the rest of it's skills dependent on the class it hybridizes with.

List of Skills

Name XP Text Play Cost
Vigilance 0 When you gain this card, choose 1 standard Class deck belonging to the Scout archetype.
When you spend experience points, you may purchase skills from either Class deck, excluding cards with an XP cost of 3 from the chosen standard Class deck.
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Quick Recovery 1 Use this card when a hero in your line of sight starts his turn. That hero gains 1 movement point and recovers 1 Heart.
Use this card during a heros turn. That hero may immediately flip 1 search card in his play area facedown to discard 1 Condition card.
1 Fatigue
Trailblazer 2 During the Travel step, apply +2 to your Might, Awareness, Willpower, and Knowledge (to a maximum of 6 each).
Exhaust this card during a heros turn. You and each hero adjacent to you may immediately move 1 space.
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Unity 3 Use this card when a hero in your line of sight recovers 1 or more Heart. That hero also recovery 1 Fatigue. Then test Willpower. If you fail, exhaust this card.
Each other hero may treat Search cards in your play area as if they were also in his own play area.
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