Ironbound
Ironbound is a monster found in the expansion Shadow of Nerekhall.
Description
Although they appear as mere statues of metal, the ironbound of Nerekhall are in truth powerful magical constructs forged from black iron. They act as defenders of the city, detecting, absorbing, and dissipating malign magical energy. Lately, their behavior has become erratic, and the Chief Artificer, Rylan Olliven, assures those in the city that this is all quite normal and will soon be resolved.
Setup
# Heroes |
Minions | Masters |
---|---|---|
2 | 1 | 0 |
3 | 0 | 1 |
4 | 1 | 1 |
Act I
Minion
Speed 2 |
Health 8 |
Defense 2 Grey | |||
Special 1 Reach |
Special 2 Protect | ||||
Special 3 Ironskin | |||||
Attack 1 Blue + 1 Red |
Master
Speed 2 |
Health 10 |
Defense 2 Grey | |||
Special 1 Reach |
Special 2 Protect | ||||
Special 3 Ironskin |
Special 4 : +2 | ||||
Attack 1 Blue + 1 Red |
Act II
Minion
Speed 2 |
Health 10 |
Defense 1 Grey + 1 Black | |||
Special 1 Reach |
Special 2 Protect | ||||
Special 3 Ironskin |
Special 4 : + 2 | ||||
Attack 1 Blue + 1 Red + 1 Green |
Master
Speed 2 |
Health 12 |
Defense 1 Grey + 1 Black | |||
Special 1 Reach |
Special 2 Protect | ||||
Special 3 Ironskin |
Special 4 : + 3 | ||||
Attack 1 Blue + 1 Red + 1 Green |
Abilities
- Ironskin: This monster is immune to Pierce and to all conditions.
- Reach: This monster may attack targets up to 2 spaces away.
- Protect: Each time a figure in this monster's line of sight performs an attack targeting a figure adjacent to this monster, you may suffer 1 to become the target of the attack. Range and line of sight are still measured to the original figure's space.