Category:Healers
Heroes of the Healer archetype.
| Name | Exp | Spd | Ability | Feat | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Andira Runehand | DJ02 | 4 | 12 | 4 | Gray | 4 | 2 | 3 | 2 | Each time you suffer 1 or more damage from an adjacent figure, that figure suffers 1 damage. | |
| Brother Gherinn | DJ27 | 3 | 12 | 4 | Gray | 4 | 1 | 4 | 2 | Each time you perform an attack, after the dice are rolled, you may suffer 1 |
Use after you defeat a monster. Roll 2 red power dice. You and each hero within 3 spaces of you recover |
| Andira Runehand | DJ28 | 4 | 12 | 4 | Gray | 4 | 2 | 3 | 2 | Each time a hero within 3 spaces of you suffers 1 or more |
|
| Avric Albright | DJ01 | 4 | 12 | 4 | Gray | 4 | 2 | 3 | 2 | Each hero within 3 spaces of you (including yourself) gains " |
|
| Brother Glyr | DJ02 | 2 | 12 | 3 | Gray | 3 | 4 | 1 | 3 | In addition to your 2 actions on your turn, you always receive 2 movement points. | Use at the start of your turn to recover all |
| Aurim | DJ02 | 5 | 8 | 5 | Gray | 3 | 2 | 4 | 2 | Each time you use a Potion, you and each hero adjacent to you are affected. | Use at the start of your turn to draw a Search card. |
| Brother Gherinn | DJ02 | 3 | 12 | 3 | Gray | 4 | 1 | 4 | 2 | Each time you perform an attack, before the dice are rolled, you may suffer 1 |
Use after you defeat a monster to roll 2 red power dice. You and each hero within 3 spaces of you recover |
| Elder Mok | DJ02 | 4 | 10 | 4 | Gray | 4 | 2 | 3 | 2 | Each time another hero within 3 spaces of you recovers 1 or more |
Use at the start of your turn to look at the overlord's hand of Overlord cards. Discard 1 card of your choice. |
| Ispher | DJ02 | 4 | 8 | 4 | Gray | 3 | 2 | 3 | 3 | You cannot be Poisoned. At the start of your turn, recover 1 |
|
| Jonas the Kind | DJ02 | 4 | 8 | 4 | Gray | 4 | 2 | 3 | 2 | During each round in which you do not perform an attack, you gain 1 additional brown die to your defense pool. | |
| Okaluk and Rakash | DJ02 | 2 | 8 | 3 | Gray | 3 | 3 | 2 | 3 | In addition to your 2 actions on your turn, you always receive 4 movement points. | |
| Sahla | DJ02 | 4 | 10 | 4 | Gray | 3 | 2 | 3 | 3 | At the start of your turn, you may test |
Use at the start of your turn and choose a hero in your line of sight. Until the end of your turn, you may use any 1 of that hero's skills as if it were your own. |
| Sahla | DJ29 | 4 | 10 | 4 | Gray | 3 | 2 | 3 | 3 | At the start of your turn, you may test |
Use at the start of your turn and choose a hero in your line of sight. Until the end of your turn, you may use 1 of that hero's skills as if it were your own. |
| Ulma Grimstone | DJ04 | 4 | 8 | 5 | Gray | 3 | 2 | 4 | 2 | Each time a hero within 3 spaces of you (including yourself) would draw a Search card, he may instead reveal Search cards until he finds a Potion. He may take that card and shuffle the rest back into the deck. | Use during your turn to flip one of your facedown Potion Search cards faceup. In addition, each hero adjacent to you may also flip one of their facedown Potion Search cards faceup. |
| Rendiel | DJ07 | 5 | 10 | 4 | Gray | 5 | 2 | 3 | 1 | Each time you revive a hero, you recover 2 |
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| Elder Mok | DJ26 | 4 | 10 | 4 | Gray | 4 | 2 | 3 | 2 | Once per turn, when another hero within 3 spaces of you recovers 1 or more |
Use at the start of your turn to look at the overlord's hand of Overlord cards. The overlord discards 1 card of your choice. |
| Serena | DJ17 | 3 | 8 | 6 | Brown | 5 | 1 | 3 | 2 | Each time you are targeted by an attack,a hero adjacent to you may suffer 1 |
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| Okaluk and Rakash | DJ33 | 2 | 8 | 3 | Gray | 3 | 3 | 2 | 3 | At the start of your turn, you gain 4 movement points. | Use during your turn, even if you are knocked out. Roll 2 red power dice. You and each knocked-out hero within 3 spaces of you recover |
| Jonas the Kind | DJ32 | 4 | 10 | 4 | Gray | 4 | 2 | 3 | 2 | Each hero within 3 spaces of you that has not performed an attack this round adds 1 |
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| Augur Grisom | DJ05 | 3 | 12 | 5 | Gray | 3 | 4 | 2 | 2 | Each other hero within 3 spaces of you gains: Each time a monster misses or deals no |
Use during your turn. Each hero in your line of sight recovers 2 |
| Ispher | DJ30 | 4 | 10 | 4 | Gray | 3 | 2 | 3 | 3 | You cannot be Poisoned. At the start of your turn, recover 2 |
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| Ashrian | DJ01 | 5 | 10 | 4 | Gray | 3 | 2 | 2 | 4 | When a minion monster begins its activation adjacent to you, it is Stunned. |
Pages in category "Healers"
The following 22 pages are in this category, out of 22 total.