Shadowmancer

From Descent-Community Wiki 1.2
Jump to navigation Jump to search

Shadowmancer is an Overlord class introduced in Shadow of Nerekhall expansion, and allows the Overlord to force the heroes apart, potentially turning them against each other and forcing them to split up.

Name XP Type Text
Imploding Rift 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card when a hero enters an empty space. That hero and each hero adjacent to him tests Willpower. Each hero that fails suffers Fatigue up to his stamina.
Out of Darkness 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card when a hero is revived. Immediately perform an attack with that hero as if he were one of your monsters. This attack must target another hero.
Mistrust 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card at the end of your turn. Until the start of your next turn, each time a hero enters a space adjacent to another hero, the first hero suffers 1 Fatigue.
Shadow of Doubt 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card at the end of your turn and choose 1 hero. Next round, that hero takes his turn after all other heroes have taken their turns.
Black Out 2 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card at the end of your turn. Until the start of your next turn, monsters cannot be targeted by an attack unless the attacking hero is within 2 spaces of them.
Shadow Walk 2 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card when you activate a monster. During this activation, that monster gains:
Fly: This figure may ignore enemy figures and the effects of terrain while moving. It must end its movement in an empty space following normal movement rules.
Treacherous Shadows 3 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card at the start of your turn. Each hero tests Willpower. For each hero who fails, you may perform an attack with that hero as if he were one of your monsters. You can force him to attack himself.