Overlord Card: Difference between revisions
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Revision as of 09:52, 13 March 2014
The Overlord player uses Overlord cards to perform various abilities, such as benefiting monsters or springing a trap on the heroes. There are both basic Overlord cards, which the overlord player begins the game with, as well as upgrade cards, which he can purchase with experience points when playing the campaign.
There are three main classes of upgraded Overlord cards; Warlord, Saboteur, and Magus with a fourth class, Punisher, added in the Lair of the Wyrm. Within each class, there are three levels of cards available. Level 1 cards cost one experience point, level 2 cards cost two experience points, and level 3 cards cost three experience points. Level 1 cards are always available for the overlord player to purchase. In order to purchase a level 2 card, the overlord player must first currently have two Level 1 cards of that class in his deck. He must have three cards of a class in his deck (which can be any combination of Level 1 and Level 2 cards) before purchasing a level 3 card of that class. Unlike heroes, the overlord may purchase cards from multiple classes. Universal cards are always available for purchase.
In the base game, there are 4 universal cards each worth 1 experience point and each class has 4 level one cards, 2 level two cards, and 1 level three card.
Basic Cards
There are 15 basic Overlord Cards that the overlord player plays with in a non-campaign game. These are also the same cards the overlord player receives at the beginning of a campaign. These cards provide basic bonuses and traps.
- 2x Dark Might
- 2x Tripwire
- 2x Dash
- 2x Frenzy
- 2x Dark Fortune
- Pit Trap
- Critical Blow
- Poison Dart
- Word of Misery
- Dark Charm
Instead of the regular 15 basic cards, the Overlord player may choose 15 basic II cards introduced in the Labyrinth of Ruin expansion.
- 2x Uncontrolled Power
- 2x Befuddle
- 2x Dirty Fighting
- 2x Blinding Speed
- Grease Trap
- Mental Error
- Mimic
- Flurry
- Reflective Ward
- Overwhelm
- Sign of Weakness
Universal Cards
There are 4 (2 more in expansions) Universal Overlord Cards that the overlord player can spend experience points on after each quest. Each cost one experience. The abilities provided are general such as re-ordering the top cards of the deck, searching your deck, or healing a monster.
- 2x Plan Ahead
- 2x Dark Remedy (Labyrinth of Ruin)
- Dark Resilience
- Schemes
Rumor Reward/Quest Reward Cards
Some new Overlord cards are introduced in the Lair of the Wyrm expansion and may be gained without spending anyexperience points, but only when the Overlord wins specific Rumors or Quests.
- The Wyrm Queen's Favor (Armed to the Teeth rumor in the Lair of the Wyrm)
- Splig's Revenge (Gathering Foretold quest in the Labyrinth of Ruin)
- Twin Souls (Fire and Brimstone quest in the Labyrinth of Ruin)
Warlord
There are 7 Overlord Cards in the Warlord class. 4 level one, 2 level two, and 1 level three. The Warlord class focuses on creating more deadly monsters by giving them extra armor, more damage, multiple attacks, bonuses for defeating heroes, and allowing the overlord to spawn additional monsters. Each of the Warlord cards is an event type.
Magus
There are 7 Overlord Cards in the Magus class. 4 level one, 2 level two, and 1 level three. The Magus class provides cards that allow the overlord player to draw extra cards, use a dead monster, deal wounds directly to a hero, and force heroes to suffer additional fatigue. Each of the Magus cards is a magic type.
Saboteur
There are 7 Overlord Cards in the Saboteur class. 4 level one, 2 level two, and 1 level three. Each of the Saboteur cards is a trap that is triggered by something the hero does. The traps can add conditions, force rerolls, transform heroes into monkeys, and even force a hero to be defeated.
Punisher
There are 7 Overlord Cards in the Punisher class introduced in the Lair of the Wyrm expansion. 4 level one, 2 level two, and 1 level three. Punisher specializes in making heroes pay for every inch they advance. In addition, heroes may also be punished for attacking monsters or healing.