Apothecary: Difference between revisions

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[[File:Back_-_Apothecary.png|150px|thumb|right|The backside of the Apothecary class]]
[[File:Back_-_Apothecary.png|150px|thumb|right|The backside of the Apothecary class]]
[[Apothecary]] is one of the class options for the archetype [[Healer]].<br>
[[Apothecary]] is one of the class options for the archetype [[Healer]].<br>
It utilizes a unique mechanic involving the use of [[Elixir_Token|Elixir tokens]].<br>
This class was first introduced in the [[Labyrinth of Ruin]] expansion.<br>
This class was first introduced in the [[Labyrinth of Ruin]] expansion.
It utilizes a unique mechanic involving the use of [[Elixir_Token|Elixir tokens]].


''The Apothecary is a walking treasure-trove of elixirs, tonics, and other concoctions. It would be foolish, however, to assume that the Apothecary is a mere peddler of potions; many a foe has made that mistake, only to find themselves choked with poison gas.''
''The Apothecary is a walking treasure-trove of elixirs, tonics, and other concoctions. It would be foolish, however, to assume that the Apothecary is a mere peddler of potions; many a foe has made that mistake, only to find themselves choked with poison gas.''

Latest revision as of 13:04, 8 November 2018

The backside of the Apothecary class

Apothecary is one of the class options for the archetype Healer.
This class was first introduced in the Labyrinth of Ruin expansion.
It utilizes a unique mechanic involving the use of Elixir tokens.

The Apothecary is a walking treasure-trove of elixirs, tonics, and other concoctions. It would be foolish, however, to assume that the Apothecary is a mere peddler of potions; many a foe has made that mistake, only to find themselves choked with poison gas.

Its starting equipment is the Smoking Vials, and the skill Brew Elixir.

Skills

Template:Skill table

Cards