Apothecary

From Descent-Community Wiki 1.1
Jump to: navigation, search
The backside of the Apothecary class

Apothecary is one of the class options for the archetype Healer.
It utilizes a unique mechanic involving the use of Elixir tokens.
This class was first introduced in the Labyrinth of Ruin expansion.

The Apothecary is a walking treasure-trove of elixirs, tonics, and other concoctions. It would be foolish, however, to assume that the Apothecary is a mere peddler of potions; many a foe has made that mistake, only to find themselves choked with poison gas.

Its starting equipment is the Smoking Vials, and the skill Brew Elixir.

Skills

Name XP Text Play Cost
Brew Elixir 0 Exhaust this card during your turn. Choose yourself or an adjacent hero to gain 1 elixir token.
Once during his turn, a hero may discard 1 elixir token to roll 1 red power die and recover Heart equal to the Heart rolled.
1 Fatigue
Inky Substance 1 Exhaust this card to choose 1 monster within 3 spaces of you and place an elixir token on it.
A hero targeting that monster with an attack may discard the elixir token, before his attack roll, to add 1 additional green power die to his attack pool.
1 Fatigue
Herbal Lore 1 Exhaust this card when a hero discards 1 elixir token. In addition to any other effect from the discarded elixir token, the hero may also discard 1 of his Condition cards. -
Concoction 1 Action: Perform an attack. If you have at least 1 elixir token, add 1 Surge to the results. This attack gains:
Pierce 1
Surge: +1 Heart
1 Fatigue
Secret Formula 2 You gain +2 Health, even while this card is exhausted.
Exhaust this card when a hero with an elixir token declares the target for an attack. He may add 1 additional green power die to his attack pool and the attack gains:
Surge: +2 Heart
1 Fatigue
Bottled Courage 2 Exhaust this card during your turn to perform an attack. This attack does not require an action. If you deal at least 1 Heart (after rolling defense dice), choose yourself or an adjacent hero to gain 1 elixir token. 2 Fatigue
Protective Tonic 2 Exhaust this card immediately after a hero discards an elixir token to place 1 of his hero tokens on this card.
A hero may discard 1 of his hero tokens from this card, before rolling defense dice, to add 1 gray die to his defense pool.
1 Fatigue
Potent Remedies 3 When a hero discards an elixir token from his Hero sheet, he may roll 1 additional green power die and recover Fatigue equal to the Surge rolled, in addition to any Heart recovered (even if this card is exhausted).
You may exhaust this card to revive an adjacent hero without using an action.
-
Hidden Stash 3 Action: Exhaust this card. You and each adjacent hero gain 1 elixir token. 2 Fatigue

Cards