Apothecary: Difference between revisions
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==Cards== | ==Cards== | ||
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Brew | Apothecary - Brew Elixir.png|Apothecary starting skill Brew Elixir.|link=Brew Elixir | ||
Smoking-vials.jpg|Apothecary starting weapon Smoking Vials.|link=Smoking Vials | Smoking-vials.jpg|Apothecary starting weapon Smoking Vials.|link=Smoking Vials | ||
Apothecary - Concoction.png|Apothecary skill Concoction.|link=Concoction | Apothecary - Concoction.png|Apothecary skill Concoction.|link=Concoction |
Revision as of 20:29, 16 June 2016
Apothecary is one of the class options for the archetype Healer.
This class was first introduced in the Labyrinth of Ruin expansion.
The Apothecary is a walking treasure-trove of elixirs, tonics, and other concoctions. It would be foolish, however, to assume that the Apothecary is a mere peddler of potions; many a foe has made that mistake, only to find themselves choked with poison gas.
Its starting equipment is the Smoking vials, and the skill Brew Elixir.
Skills
- Brew Elixir - (0 XP)
- Concoction - (1 XP)
- Herbal Lore - (1 XP)
- Inky Substance - (1 XP)
- Bottled Courage - (2 XP)
- Protective Tonic - (2 XP)
- Secret Formula - (2 XP)
- Hidden Stash - (3 XP)
- Potent Remedies - (3 XP)
Cards
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Apothecary starting skill Brew Elixir.
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Apothecary starting weapon Smoking Vials.
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Apothecary skill Concoction.
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Apothecary skill Herbal Lore.
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Apothecary skill Inky Substance.
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Apothecary skill Bottled Courage.
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Apothecary skill Protective Tonic.
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Apothecary skill Secret Formula.
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Apothecary skill Hidden Stash.
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Apothecary skill Potent Remedies.