Marrow Priest: Difference between revisions

From Descent-Community Wiki 1.2
Jump to navigation Jump to search
(Add more information)
(No difference)

Revision as of 09:11, 8 July 2016

Template:Monster

Marrow Priest is a monster found in the expansion Mists of Bilehall.

Description

Marrow Priests are utterly devoted to the worship of death. Their fanaticism has given them unnatural resilience and power, which makes them powerful enemies.

Setup

Monster Group Size
#
Heroes
Minions Masters
2 1 0
3 0 1
4 1 1


Act I

Minion

Speed
Health
Defense
Special 1
Special 2
Attack

Master

Speed
Health
Defense
Special 1
Special 2
Special 3
Attack

Act II

Minion

Speed
5
Health
8
Defense
2 Grey
Special 1
Shadow Step
Special 2
Surge Mortal Binding
Special 3
Surge +1 Heart
Attack
Blue, Yellow, Yellow

Master

Speed
5
Health
10
Defense
2 Grey
Special 1
Shadow Step
Special 2
Surge Mortal Binding
Special 3
Surge +1 Heart
Special 4
Attack
Blue, Yellow, Yellow

Abilities

Shadow Step: Each time a hero performs an attack that targets this monster, he may spend 1 Surge. If he does not, this monster gains 5 movement points after the attack resolves. Mortal Binding: The target tests Knowledge. If he fails, place his hero token on this card. A hero whose token is on this card cannot recover Heart by any means. When a monster from this group is defeated or a hero is knocked out, discard all hero tokens from this card.