Marrow Priest

From Descent-Community Wiki 1.1
Jump to: navigation, search


Marrow Priest
Statistics
Attack Type: Ranged
Monster Traits: Dark / Building
Base Size: Small (1x1)
Expansion(s): The Chains that Rust



Marrow Priest is a monster found in the expansion Mists of Bilehall.

Description

Marrow Priests are utterly devoted to the worship of death. Their fanaticism has given them unnatural resilience and power, which makes them powerful enemies.

Setup

Monster Group Size
#
Heroes
Minions Masters
2 1 0
3 0 1
4 1 1


Act I

Minion

Speed
5
Health
7
Defense
Gray, Brown
Special 1
Shadow Step
Special 2
Surge Mortal Binding
Special 3
Surge +1 Heart
Attack
Blue, Yellow

Master

Speed
5
Health
9
Defense
Gray, Brown
Special 1
Shadow Step
Special 2
Surge Mortal Binding
Special 3
Surge +1 Heart
Attack
Blue, Yellow

Act II

Minion

Speed
5
Health
8
Defense
2 Grey
Special 1
Shadow Step
Special 2
Surge Mortal Binding
Special 3
Surge +1 Heart
Attack
Blue, Yellow, Yellow

Master

Speed
5
Health
10
Defense
2 Grey
Special 1
Shadow Step
Special 2
Surge Mortal Binding
Special 3
Surge +1 Heart
Attack
Blue, Yellow, Yellow

Abilities

Shadow Step: Each time a hero performs an attack that targets this monster, he may spend 1 Surge. If he does not, this monster gains 5 movement points after the attack resolves.
Mortal Binding: The target tests Knowledge. If he fails, place his hero token on this card. A hero whose token is on this card cannot recover Heart by any means. When a monster from this group is defeated or a hero is knocked out, discard all hero tokens from this card.