Bounty Hunter

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Bounty Hunter is one of the class options for the archetype Scout. This class was first introduced in the expansion Manor of Ravens.

"Monsters throughout Terrinoth would be wise to fear any Scout trained as a Bounty Hunter. Bounty Hunters excel at tracking a single monster before moving in for the kill. A Bounty Hunter’s Class cards make his hunts even more deadly."

File:Tracking.png
Tracking token

This class' main feature is tracking, done through the usage of the tracking token, unique to this class.  This allows the Bounty Hunter to restrict and deal extra damage to a single focused target. There is only 1 tracking token, which is placed on the base of a chosen monster during gameplay.

The Bounty Hunter's starting equipment are the Double Crossbow, and the skill Chosen Target.

List of Skills

Name XP Text Play Cost
Chosen Target 0 Exhaust this card at the start of your turn to track a monster in your line of sight.
Each time you perform an attack that targets a tracked monster, that attack gains +1 Heart (even while this card is exhausted).
1 Fatigue
Longshot 1 Exhaust this card when you perform an attack with a Bow weapon, before dice are rolled. If the target is 5 or more spaces away from you, this attack gains +3 Range and +1 Heart. 1 Fatigue
Not So Fast 1 Use this card when a tracked monster in your line of sight performs a move action.
Reduce that monster's movement points by 1 (to a minimum of 1). You may immediately move 2 spaces.
1 Fatigue
Lie In Wait 1 Action: Exhaust this card. While this card is exhausted, you cannot perform actions, and you cannot move or be moved.
When you refresh this card, perform an attack. This is in addition to your 2 normal actions. Add 1 additional yellow power die to your attack pool during this attack.
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Dark Iron Chains 2 Use this card when a tracked monster in your line of sight performs an attack, after dice are rolled; X is equal to the number of Surge results. Then, test Awareness. If you pass, that monster cannot spend Surge during that attack. X Fatigue
Undercover 2 Exhaust this card at the end of your turn if you did not perform an attack that turn. While this card is exhausted, add 1 grey die to your defense pool.
When you refresh this card, gain 3 movement points.
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Evil Eye 2 Exhaust this card at the end of your turn and choose 1 tracked monster. That monster is Doomed.
Exhaust this card at the end of your turn and choose 1 Doomed monster that is tracked. That monster suffers 1 Heart.
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Rapid Fire 3 Use this card after you use a Bow weapon to defeat a tracked monster to move up to 2 spaces. Then, choose 1 monster in your line of sight. Perform an additional attack that targets that monster. Then, if you do not defeat that monster, track that monster. 1 Fatigue
Payday 3 Exhaust this card after you defeat a master monster. The Overlord must choose 1 search token on the map. Search that search token. Place 1 hero token on that monster's Monster card as a reminder.
This card cannot be used on the same monster group twice during the same encounter.
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Cards