The Battlemage is a class option for the Mage archetype, available to all mage Heroes. It is one of the first Hybrid classes, first introduced in The Chains that Rust. It hybridizes with any class belonging to the Warrior archetype.
As a hybrid class, it gets a limited number of skills itself, and cannot gain the high-end skills of the class it hybridizes with. For example, were it to hybridize with the Berserker class, the Battlemage would be able to purchase any class card of the Berserker class (as well as any class card of the Battlemage class itself) except Death Rage or Execute, since either of those would cost 3 experience points.
The Battlemage's starting equipment is determined by the warrior class it hybridizes with. Like other hybrid classes, it only receives four skills on it's own, the rest of it's skills dependent on the class it hybridizes with.
List of Skills
|Arcane Veteran||0|| When you gain this card, choose 1 standard Class deck belonging to the Warrior archetype.
When you spend experience points, you may purchase skills from either Class deck, excluding cards with an XP cost of 3 from the chosen standard Class deck.
|Planar Weapon||1|| Each Rune weapon you have equipped loses the Ranged icon; gains the Melee icon and the Blade, Hammer, Axe and Exotic traits; and may lose 1 hand icon (even while this card is exhausted).
Exhaust this card when you perform an attack with a Rune weapon, before dice are rolled. Add 1 to the results.
|Runic Weave||2|| Apply +2 to your Health for each Rune you have equipped (even while this card is exhausted).
When you would exhaust a Cloak or Shield you have equipped, you may exhaust this card instead.
|Death Siphon||3|| Each time a monster adjacent to you is defeated, recover 1 or 1 .
Exhaust this card when you suffer equal to your Health, before you are knocked out. Immediately perform an attack. If the target is defeated, recover 1 .