Necromancer: Difference between revisions

From Descent-Community Wiki 1.2
Jump to navigation Jump to search
(prevent recusive category inclusion)
(prevent recusive category inclusion)
(No difference)

Revision as of 22:38, 5 May 2016

File:Necromancer - Cardback.png

Necromancer is one of the class options for the archetype Mage.

File:MageIcon.png
Mage.

This class was first introduced in the Second Edition base game, together with the Runemaster.

The Necromancer characterizes itself by the use of the Reanimate familiar, which is treated as a figure and can be upgraded through the skill cards. The  starting equipment for this class are the Reaper's Scythe and the skill Raise Dead, which allows the placement of the familiar token.

List of Skills

  • Raise Dead Action: Place your Reanimate familiar token in a space adjacent to you. You may only control 1 Reanimate at a time. You may discard your Reanimate token at any time during your turn. (Cost: 1 Fatigue)

One Point (1XP)

  • Corpse Blast : ActionPerform an attack targeting your Reanimate's space with a Magic weapon. This attack gains Blast. You do not need range or line of sight to the space. After the attack is resolved, the Reanimate is defeated. (Cost: 1 Fatigue)
  • Deathly Haste : Each time you suffer 1 Fatigue to gain 1 movement point, you may then move your Reanimate 1 space.
  • Fury of Undeath Action: Exhaust this card to activate your Reanimate. Your Reanimate still activates this turn as normal. (Cost: 1 Fatigue)

Two Points (2XP)

  • Dark Pact : Your Reanimate adds 1 additional brown die to its defense pool. Each time you suffer Heart, you may choose to have your Reanimate suffer all of the Heart instead. Each time your Reanimate suffers Heart, you may choose to suffer all of the Heart instead.
  • Undead Might : Your Reanimate gains +2 Health, even when this card is exhausted. Exhaust this card when your Reanimate attacks a monster. This attack gains +1 Heart. (Cost: 1 Fatigue)
  • Vampiric Blood : Your Reanimate adds 1 additional yellow power die to its attack pool. Each time you or your Reanimate defeats a monster, you recover 1 Fatigue.

Three Points (3XP)

  • Army of Death Action: Perform an attack with your Reanimate. This attack affects each monster in your line of sight, ignoring range; your Reanimate does not need line of sight to the affected monsters but does need to be on the map. (Cost: 2 Fatigue)
  • Dying Command : When you or your Reanimate defeats a monster, exhaust this card to test Knowledge. If you fail, recover 1 Fatigue. If you pass, return that monster to the map. Then move the monster up to its Speed and perform an attack with it. Then remove the monster from the map. (Cost: 2 Fatigue)

Cards