Dark Priest

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Template:Monster

Dark Priest is a monster found in the fourth Hero and Monster Collection set, Guardians of Deephall. It was first found in the Second Edition Conversion Kit.

Description

Some priests offer their prayers to alien creatures best left forgotten. This ill-advised worship twists their minds in odd ways. Overlords find these warped men useful due to the unnatural powers they can channel. The dark priests most favored by their strange gods have powerful protections, and defeating one of them is sure to bring down a terrible curse upon the victor.

No mortal knows whether the dark priests are undead themselves, or are so twisted by prayers and rituals to dark gods that they are no longer recognizable as living. It is only known that disease, curses, and hordes of undead follow a dark priest wherever his evil journeys may take him. Now, dark priests command a horde of undead that strives daily to breach the walls of Deephall.

Setup

Monster Group Size
#
Heroes
Minions Masters
2 1 1
3 2 1
4 3 1


Act I

Minion

Speed
4
Health
4
Defense
1 Brown
Special 1
 : Dark Prayer
Special 2
 : + 1  
Attack
1 Blue + 1 Yellow

Master

Speed
4
Health
6
Defense
1 Brown
Special 1
 : Dark Prayer
Special 2
 : Heal
Special 3
 : +1  
Attack
1 Blue + 1 Yellow

Act II

Minion

Speed
4
Health
7
Defense
1 Brown
Special 1
 : Dark Prayer
Special 2
 : +2  
Attack
1 Blue + 1 Yellow

Master

Speed
4
Health
9
Defense
1 Brown
Special 1
 : Dark Prayer
Special 2
 : Heal
Special 3
 : +2  
Special 4
Horrifying
Attack
1 Blue + 2 Yellow

Abilities

  • Dark Prayer: Each hero within 3 spaces of this monster must test  . Each hero that fails suffers 1  .
  • Heal: Choose a monster within 3 spaces of this monster and roll 1 red power die. The chosen monster recovers   equal to the   rolled.
  • Horrifying: Each hero adjacent to 1 or more monsters with Horrifying applies -1 to his   (to a minimum of 1).

Gallery

Trivia

  • Dark Priests first appeared in the Altar of Despair expansion from Descent: Journeys in the Dark (first edition).
  • This monster group during Act II had a health of 5 instead of 7 for the minions, and of 8 instead of 9 for the master in the Conversion Kit which also didn't have the Horrifying ability.