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[[File: | [[File:Back_-_Watchman.png|150px|thumb|right|The backside of the Watchman class]] | ||
[[Watchman]] is a class option for the [[Healer]] archetype, available to all Healer [[Hero|Heroes]]. It is one of the first [[Hybrid]] classes, first introduced in [[The_Chains_that_Rust|The Chains that Rust]]. It hybridizes with any class belonging to the [[Scout]] archetype. | |||
As a hybrid class, it gets a limited number of skills itself, and cannot gain the high-end skills of the class it hybridizes with. For example, were it to hybridize with the [[Stalker]] class, the Watchman would be able to purchase any class card of the Stalker class (as well as any class card of the Watchman class itself) '''except''' ''Ambush'' or ''Upper Hand'', since either of those would cost 3 experience points. | As a hybrid class, it gets a limited number of skills itself, and cannot gain the high-end skills of the class it hybridizes with. For example, were it to hybridize with the [[Stalker]] class, the Watchman would be able to purchase any class card of the Stalker class (as well as any class card of the Watchman class itself) '''except''' ''Ambush'' or ''Upper Hand'', since either of those would cost 3 experience points. | ||
The Watchmans starting equipment is determined by the Scout class it hybridizes with. Like other hybrid classes, it only receives four skills on it's own, the rest of it's skills dependent on the class it hybridizes with. | The Watchmans starting equipment is determined by the Scout class it hybridizes with. Like other hybrid classes, it only receives four skills on it's own, the rest of it's skills dependent on the class it hybridizes with. | ||
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==List of Skills== | ==List of Skills== | ||
{{Skill table |class=Watchman}} | {{Skill table |class=Watchman}} |