Reanimate (monster)
Reanimate is a monster found in the expansion Mists of Bilehall.
Reanimate | |
Statistics | |
---|---|
Attack Type: | Melee |
Monster Traits: | Civilized / Cursed |
Base Size: | Small (1x1) |
Expansion(s): | Mists of Bilehall |
Description
Reanimates are skeletal warriors. Many foolish adventurers have sealed their fate with misconception that these undying legions are mindless puppets controlled by a remote master. Though masked with a lifeless expression, a reanimate’s otherwise hollow skull contains hundreds of years of training, experience, and bloodlust.
Setup
# Heroes |
Minions | Masters |
---|---|---|
2 | 3 | 1 |
3 | 3 | 2 |
4 | 4 | 2 |
Act I
Minion
Speed 3 |
Health 3 |
Defense 1 Brown | |||
Special 1 Phalanx |
Special 2 Reanimation | ||||
Special 3 Surge: Swarm | |||||
Attack 1 Blue |
Master
Speed 3 |
Health 5 |
Defense 1 Brown | |||
Special 1 Phalanx |
Special 2 Reanimation | ||||
Special 3 : Maneuver |
Special 4 Surge: Swarm | ||||
Attack 1 Blue + 1 Red |
Act II
Minion
Speed 3 |
Health 5 |
Defense 1 Brown | |||
Special 1 Phalanx |
Special 2 Reanimation | ||||
Special 3 Surge: Swarm | |||||
Attack 1 Yellow |
Master
Speed 3 |
Health 8 |
Defense 1 Brown | |||
Special 1 Phalanx |
Special 2 Reanimation | ||||
Special 3 : Maneuver |
Special 4 Surge: Swarm | ||||
Attack 1 Blue + 1 Yellow + 1 Yellow |
Abilities
- Phalanx: If this monster is adjacent to a figure from its monster group, replace its brown defense die with 1 gray defense die.
- Reanimation: Each time this monster suffers and is not defeated, it recovers equal to either the amount suffered or the number of monsters from this monster group within 3 spaces of it, whichever is less.
- Swarm: This monster deals +1 for each other monster adjacent to the target.
- Maneuver: Choose 1 minion monster adjacent to this monster. That monster gains 2 movement points.