Beastman
Beastman is a monster found in the first Hero and Monster Collection set, Oath of the Outcast. It was first found in the Second Edition Conversion Kit.
Description
These half-men are the most common foes encountered in the Dark. They strike with tooth and claw, and their leaders bind them into deadly packs that strive with one mind to bring down and devour the heroes they despise.
Savage and vile, beastmen inhabited the darkness beneath Terrinoth even before the first hamlets of civilization sprouted across its plains. Base beyond the most feral of animals, they congregate only to hunt and feed. The larger the pack, the longer it has been since they last feasted on a fresh kill.
Setup
# Heroes |
Minions | Masters |
---|---|---|
2 | 1 | 1 |
3 | 2 | 1 |
4 | 3 | 1 |
Act I
Minion
Speed 4 |
Health 4 |
Defense 1 Gray | |||
Special 1 Ravage |
Special 2 : +1 | ||||
Attack 1 Blue + 1 Yellow |
Master
Speed 4 |
Health 5 |
Defense 1 Gray | |||
Special 1 Command |
Special 2 Ravage | ||||
Special 3 : +2 | |||||
Attack 1 Blue + 1 Red |
Act II
Minion
Speed 5 |
Health 5 |
Defense 1 Gray | |||
Special 1 Ravage |
Special 2 : +2 | ||||
Attack 1 Blue + 1 Red |
Master
Speed 5 |
Health 6 |
Defense 1 Gray | |||
Special 1 Command |
Special 2 Ravage | ||||
Special 3 : +2 | |||||
Attack 1 Blue + 1 Red + 1 Yellow |
Abilities
- Ravage: Both of this monster's actions on a turn may be attack actions.
- Command: Each minion within 3 spaces of this monster may reroll 1 die on each of its attacks. Each minion may only benefit from one monster with Command at a time.
Trivia
- Beastmen first appeared in the base game from Descent: Journeys in the Dark (first edition).
- Minion beastmen had a health of 2 instead of 4 in Act I, and health 4 instead of 5 in the Act II in their Conversion Kit version.