Marrow Priest: Difference between revisions
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Revision as of 21:18, 19 September 2016
Marrow Priest is a monster found in the expansion Mists of Bilehall.
Description
Marrow Priests are utterly devoted to the worship of death. Their fanaticism has given them unnatural resilience and power, which makes them powerful enemies.
Setup
# Heroes |
Minions | Masters |
---|---|---|
2 | 1 | 0 |
3 | 0 | 1 |
4 | 1 | 1 |
Act I
Minion
Speed |
Health |
Defense | |||
Special 1 |
Special 2 | ||||
Attack |
Master
Speed |
Health |
Defense | |||
Special 1 |
Special 2 | ||||
Special 3 | |||||
Attack |
Act II
Minion
Speed 5 |
Health 8 |
Defense 2 Grey | |||
Special 1 Shadow Step |
Special 2 Mortal Binding | ||||
Special 3 +1 | |||||
Attack Blue, Yellow, Yellow |
Master
Speed 5 |
Health 10 |
Defense 2 Grey | |||
Special 1 Shadow Step |
Special 2 Mortal Binding | ||||
Special 3 +1 |
Special 4 | ||||
Attack Blue, Yellow, Yellow |
Abilities
Shadow Step: Each time a hero performs an attack that targets this monster, he may spend 1 . If he does not, this monster gains 5 movement points after the attack resolves.
Mortal Binding: The target tests . If he fails, place his hero token on this card. A hero whose token is on this card cannot recover by any means. When a monster from this group is defeated or a hero is knocked out, discard all hero tokens from this card.