Shadow Walker: Difference between revisions
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[[File:Back_-_Beastmaster.png|150px|thumb|right|The backside of the Beastmaster class]] | |||
[[File:Token_-_Shadow_Soul.jpg|thumb|right|Shadow Soul token]] | |||
The [[Shadow Walker]] is one of the class options for the archetype [[Scout]]. This class was first introduced in the [[Shadow of Nerekhall]] expansion. | |||
''The Shadow Walker is a Scout who can use a [[Shadow Soul]] familiar to undermine the overlord’s plans. A Shadow Soul can only move slowly, but its very presence drains the life from nearby monsters. By moving the Shadow Soul into the heart of conflict, a Shadow Walker can quickly dispatch a group of monsters.'' | |||
Starting equipment is the [[Feathered Hatchet]] and the [[Tribal Cloak]], and the ability [[Soul Bound]], which allows the introduction of the Shadow Soul to the map. | Starting equipment is the [[Feathered Hatchet]] and the [[Tribal Cloak]], and the ability [[Soul Bound]], which allows the introduction of the Shadow Soul to the map. | ||
==Abilities== | ==Abilities== | ||
{{skill table | {{skill table|class=Shadow Walker}} | ||
}} | |||
==Cards== | ==Cards== | ||
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Shadow Walker - Shadow Soul.png|Shadow Soul Familiar.|link=Shadow Soul | Shadow Walker - Shadow Soul.png|Shadow Soul Familiar.|link=Shadow Soul | ||
</gallery> | </gallery> | ||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Shadow of Nerekhall]] | [[Category:Shadow of Nerekhall]] | ||
[[Category:Scout]] | [[Category:Scout]] | ||
<noinclude>[[Category:Shadow Walker]]</noinclude> | <noinclude>[[Category:Shadow Walker]]</noinclude> |
Revision as of 12:15, 25 February 2019
The Shadow Walker is one of the class options for the archetype Scout. This class was first introduced in the Shadow of Nerekhall expansion.
The Shadow Walker is a Scout who can use a Shadow Soul familiar to undermine the overlord’s plans. A Shadow Soul can only move slowly, but its very presence drains the life from nearby monsters. By moving the Shadow Soul into the heart of conflict, a Shadow Walker can quickly dispatch a group of monsters.
Starting equipment is the Feathered Hatchet and the Tribal Cloak, and the ability Soul Bound, which allows the introduction of the Shadow Soul to the map.
Abilities
Cards
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Shadow Walker starting skill Soul Bound.
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Shadow Walker starting weapon Feathered Hatchet.
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Shadow Walker starting armor Tribal Cloak.
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Shadow Walker skill Dark Servant.
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Shadow Walker skill Through the Veil.
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Shadow Walker skill Faithful Friend.
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Shadow Walker skill Dark Shift.
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Shadow Walker skill Endless Void.
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Shadow Walker skill Otherworldly.
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Shadow Walker skill Shadow Step.
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Shadow Walker skill Shadow Puppet.
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Shadow Soul Familiar.