Champion: Difference between revisions
(No difference)
|
Revision as of 06:27, 3 February 2016
Champion is one of the class options for the archetype Warrior.
This class was first introduced in the Lair of the Wyrm expansion.
The Champion class involves the use of Valor tokens, which are exclusive to it and serve as a personal currency for the activation of its skills. These token can also be given to other heroes. With some of his skills, the Champion can allow others to , for example, add one to an attack result.
The starting equipment for the Champion are the Worn Greatsword, the Horn of Courage, and the skill Valor of Heroes.
List of Skills
- Valor of Heroes: Each time you defeat a monster with an attack using a Melee weapon you gain 1 Valor Token. Before rolling his attack dice, a hero may spend 1 valor to add 1 to his attack results (limit once per attack).
One point (1XP)
- Glory of Battle: Each time you defeat a monster, each other hero within 3 space of you gain 1 Valor Token. Before rolling his defense dice, a hero may spend 1 valor to add 1 to his defense result (limit once per defense roll)
- Inspiring Presence
- A Living Legend: Exhaust this card when you would suffer any amount of (from any source). You may spend up to 3 valor to reduce the suffered by 1 for each valor spent.
Two point (2XP)
Three point (3XP)
Cards
-
Champion starting skill Valor of Heroes.
-
Champion starting weapon Worn Greatsword.
-
Champion starting item Horn of Courage.
-
Champion skill Glory of Battle.
-
Champion skill Inspiring Presence.
-
Champion skill A Living Legend.
-
Champion skill Motivating Charge.
-
Champion skill No Mercy.
-
Champion skill Stoic Resolve.
-
Champion skill For the Cause.
-
Champion skill Valorous Strike.