Champion
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File:Back - Champion.png
The backside of the Champion class
File:Token - Valor.jpg
Valor token
Champion is one of the class options for the archetype Warrior. This class was first introduced in the Lair of the Wyrm expansion.
The Champion class involves the use of Valor tokens, which are exclusive to it and serve as a personal currency for the activation of its skills. These token can also be given to other heroes. With some of his skills, the Champion can allow others to , for example, add one to an attack result.
The starting equipment for the Champion are the Worn Greatsword, the Horn of Courage, and the skill Valor of Heroes.
List of Skills
Name | XP | Text | Play Cost |
---|---|---|---|
Valor of Heroes | 0 | Each time you defeat a monster with an attack using a Melee weapon you gain 1 valor. Before rolling his attack dice, a hero may spend 1 valor to add 1 |
- |
Glory of Battle | 1 | Each time you defeat a monster, each other hero within 3 spaces of you gains 1 valor. Before rolling his defense dice, a hero may spend 1 valor to add 1 |
- |
Inspiring Presence | 1 | Each time a hero within 3 spaces of you (including yourself) performs an attack, this attack gains: In addition, you may spend 1 valor to allow a hero within 3 spaces of you to reroll a failed |
- |
A Living Legend | 1 | Exhaust this card when you would suffer any amount of |
1 |
Motivating Charge | 2 | If this attack defeats a monster, each hero within 3 spaces of you (including yourself) may either gain 1 valor or recover 1 |
2 |
No Mercy | 2 | After the overlord completes a monster group's activation, a hero within 3 spaces of you (including yourself) may spend 2 valor to exhaust this card and immediately perform an attack. | - |
Stoic Resolve | 2 | Each time you or a hero within 3 spaces of you spends any number of valor, you or 1 hero adjacent to you may recover 1 |
- |
For the Cause | 3 | Add 1 brown die to your defense pool (even if this card is exhausted). Exhaust this card when a monster declares an attack targeting you or a hero adjacent to you and spend any number of valor. For each valor spent, add 1 gray die to the target hero's defense pool. |
1 |
Valorous Strike | 3 | Each time you gain valor, you may instead place a damage token on this card. After one of your attacks with a Melee weapon deals at least 1 Then discard all damage tokens from this card. |
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