The Champion class involves the use of Valor tokens, which are exclusive to it and serve as a personal currency for the activation of its skills. These token can also be given to other heroes. With some of his skills, the Champion can allow others to , for example, add one to an attack result.
List of Skills
|Valor of Heroes||0|| Each time you defeat a monster with an attack using a Melee weapon you gain 1 valor.
Before rolling his attack dice, a hero may spend 1 valor to add 1 to his attack results (limit once per attack).
|Glory of Battle||1|| Each time you defeat a monster, each other hero within 3 spaces of you gains 1 valor.
Before rolling his defense dice, a hero may spend 1 valor to add 1 to his defense results (limit once per defense roll)
|Inspiring Presence||1|| Each time a hero within 3 spaces of you (including yourself) performs an attack, this attack gains:
: Gain 1 valor
In addition, you may spend 1 valor to allow a hero within 3 spaces of you to reroll a failed test (once per test).
|A Living Legend||1||Exhaust this card when you would suffer any amount of (from any source). You may spend up to 3 valor to reduce the suffered by 1 for each valor spent.||1|
|Motivating Charge||2|| : Exhaust this card to move up to your Speed and perform an attack with a Melee weapon.
If this attack defeats a monster, each hero within 3 spaces of you (including yourself) may either gain 1 valor or recover 1 .
|No Mercy||2||After the overlord completes a monster group's activation, a hero within 3 spaces of you (including yourself) may spend 2 valor to exhaust this card and immediately perform an attack.||-|
|Stoic Resolve||2||Each time you or a hero within 3 spaces of you spends any number of valor, you or 1 hero adjacent to you may recover 1 .||-|
|For the Cause||3|| Add 1 brown die to your defense pool (even if this card is exhausted).
Exhaust this card when a monster declares an attack targeting you or a hero adjacent to you and spend any number of valor. For each valor spent, add 1 gray die to the target hero's defense pool.
|Valorous Strike||3|| Each time you gain valor, you may instead place a damage token on this card.
After one of your attacks with a Melee weapon deals at least 1 (after rolling defense dice), you may exhaust this card to deal +1 for each damage token on this card.
Then discard all damage tokens from this card.