Broodwalker: Difference between revisions
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==Act I== | ==Act I== | ||
===Minion=== | ===Minion=== | ||
{{ | {{Monster3 | ||
| speed =2 | | speed =2 | ||
| health = | | health = 10 | ||
| defense = 1 Brown | | defense = 1 Brown | ||
| attack = 1 Blue + 1 Yellow | | attack = 1 Blue + 1 Yellow | ||
| spec1 = [[ | | spec1 =[[Hive Defense]] | ||
| spec2 = {{surge}}: [[Terrify]] | | spec2 = {{surge}}: [[Terrify]] | ||
| spec3 = {{surge}}: +1 {{heart}} | | spec3 = {{surge}}: +1 {{heart}} | ||
}} | }} | ||
===Master=== | ===Master=== | ||
{{ | {{Monster4 | ||
| speed =2 | | speed =2 | ||
| health = 10 | | health = 10 |
Latest revision as of 17:22, 23 September 2017
Broodwalker is a monster found in the expansion Mists of Bilehall.
Description
Broodwalkers are a unified hive of corpse bugs. Working with inexplicable cooperation, the larvae manipulate the rotting tendons and muscles of this horrid beast, ever searching for fresher flesh in which they will lay the next generation of their young.
Setup
# Heroes |
Minions | Masters |
---|---|---|
2 | 0 | 1 |
3 | 1 | 1 |
4 | 2 | 1 |
Act I
Minion
Speed 2 |
Health 10 |
Defense 1 Brown | |||
Special 1 Hive Defense |
Special 2 : Terrify | ||||
Special 3 : +1 | |||||
Attack 1 Blue + 1 Yellow |
Master
Speed 2 |
Health 10 |
Defense 1 Brown | |||
Special 1 Hive Defense |
Special 2 Overflowing | ||||
Special 3 : +1 |
Special 4 : Colonize | ||||
Attack 1 Blue + 1 Yellow |
Act II
Minion
Speed 2 |
Health 8 |
Defense 1 Gray | |||
Special 1 Overflowing |
Special 2 : Terrify | ||||
Special 3 : +1 | |||||
Attack 1 Blue + 2 Yellow |
Master
Speed 2 |
Health 12 |
Defense 1 Gray | |||
Special 1 Hive Defense |
Special 2 Overflowing | ||||
Special 3 : +1 |
Special 4 : Colonize | ||||
Attack 1 Blue + 1 Red + 1 Yellow |
Abilities
- Terrify: If this attack deals at least 1 (after the defense roll), the target is Terrified.
- Overflowing: Heroes treat each space adjacent to this monster as a Sludge space.
- Hive Defense: Heroes treat each space adjacent to this monster as a Hazard space.
- Colonize: If this attack deals at least 1 (after the defense roll), the target is Immobilized and Terrified.