The Dispossessed: Difference between revisions
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|image= | |image= | ||
|attacktype=Melee | |attacktype=Melee | ||
|traits= / | |traits= Civilized / Cursed | ||
|base=Small (1x1) | |base=Small (1x1) | ||
|expansion=[[The Chains that Rust]] | |expansion=[[The Chains that Rust]] | ||
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==Act I== | ==Act I== | ||
===Minion=== | ===Minion=== | ||
{{ | {{Monster3 | ||
| speed = | | speed = 2 | ||
| health = | | health = 6 | ||
| defense = | | defense = 1 Gray | ||
| attack = | | attack = Blue, Yellow | ||
| spec1 = | | spec1 = [[Ethereal Hold]] | ||
| spec2 = | | spec2 = {{action}} [[Fearbrand]] | ||
| spec3 = {{surge}} +1 {{Heart}} | |||
}} | }} | ||
===Master=== | ===Master=== | ||
{{ | {{Monster4 | ||
| speed = | | speed = 2 | ||
| health = | | health = 8 | ||
| defense = | | defense = 1 Gray | ||
| attack = | | attack = Blue, Yellow | ||
| spec1 = | | spec1 = [[Ethereal Hold]] | ||
| spec2 = | | spec2 = {{action}}: [[Fearbrand]] | ||
| spec3 = | | spec3 = {{surge}} [[Terrify]] | ||
| spec4 = {{surge}} +1 {{Heart}} | |||
}} | }} | ||
Latest revision as of 17:25, 23 September 2017
The Dispossessed is a monster found in the expansion The Chains that Rust.
Description
Spirits of the Mist
The Mistlands are haunted by all manner of otherworldly creatures, not all of which are the products of the necromancer’s art. Some are shaped by forces beyond the knowledge of any necromancer—but that doesn’t make them any less dangerous.
Within the Mistlands, spirits that have forgotten themselves commonly pull together into powerful collectives of hunger, pain, and fear. Called “the dispossessed” by those unfortunate enough to encounter them, these spirits often fixate on a single living creature. They flicker through the swamps of the Mistlands—always just at the edge of vision. When their target’s fear is at its peak, the dispossessed strike, countless spectral hands dragging their victim down to death. And then, another spirit begins its eternal wandering, gradually forgetting itself, and the cycle begins again.
Setup
# Heroes |
Minions | Masters |
---|---|---|
2 | 2 | 0 |
3 | 1 | 1 |
4 | 2 | 1 |
Act I
Minion
Speed 2 |
Health 6 |
Defense 1 Gray | |||
Special 1 Ethereal Hold |
Special 2 Fearbrand | ||||
Special 3 +1 | |||||
Attack Blue, Yellow |
Master
Speed 2 |
Health 8 |
Defense 1 Gray | |||
Special 1 Ethereal Hold |
Special 2 : Fearbrand | ||||
Special 3 Terrify |
Special 4 +1 | ||||
Attack Blue, Yellow |
Act II
Minion
Speed 2 |
Health 8 |
Defense Grey, Brown | |||
Special 1 Ethereal Hold |
Special 2 Fearbrand | ||||
Special 3 +2 | |||||
Attack Blue, Yellow |
Master
Speed 2 |
Health 10 |
Defense Grey, Brown | |||
Special 1 Ethereal Hold |
Special 2 : Fearbrand | ||||
Special 3 Terrify |
Special 4 +2 | ||||
Attack Blue, Yellow, Yellow |
Abilities
- Ethereal Hold: At the start of the Overlords turn, this monster may discard 1 hero token from its base. If it does, remove it from the map and place it within 3 spaces of the corresponding hero.
- Fearbrand: Choose a hero in this monsters line of sight and place that heros hero token on this monsters base.
- Terrify: If this attack deals at least 1 (after the defense roll), the target is Terrified.