Hexer: Difference between revisions

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(Added a link on Enfleebling Hex.)
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''[[File:DJ04-tokens-hex.png|thumb|Hex tokens.]]The Hexer, a “de-buffing” class capable of making overlord’s minions pay for every step they take. With an arsenal of plagues, curses, and other afflictions at his command, the Hexer is a grim reminder of that even the most objectionable forms of magic can be used in the name of good.''
''[[File:DJ04-tokens-hex.png|thumb|Hex tokens.]]The Hexer, a “de-buffing” class capable of making overlord’s minions pay for every step they take. With an arsenal of plagues, curses, and other afflictions at his command, the Hexer is a grim reminder of that even the most objectionable forms of magic can be used in the name of good.''


This class is characterized by the use of Hex tokens, which mark a [[monster]] for different damage enhancing purposes. Its starting equipment is the Staff of the Grave, and the skill [[Enfleebling Hex]].
This class is characterized by the use of Hex tokens, which mark a [[monster]] for different damage enhancing purposes. Its starting equipment is the [http://www.descentinthedark.com/2nd/wp-content/uploads/2013/08/staff-of-the-grave.jpg Staff of the Grave], and the skill [[Enfleebling Hex]].
==Skills==
==Skills==
*[[Enfleebling Hex]] - (0 XP)
*[[Enfleebling Hex]] - (0 XP)

Revision as of 15:15, 18 November 2014

Hexer is one of the class options for the archetype Mage. This class was first introduced in the Labyrinth of Ruin expansion.

File:DJ04-tokens-hex.png
Hex tokens.

The Hexer, a “de-buffing” class capable of making overlord’s minions pay for every step they take. With an arsenal of plagues, curses, and other afflictions at his command, the Hexer is a grim reminder of that even the most objectionable forms of magic can be used in the name of good.

This class is characterized by the use of Hex tokens, which mark a monster for different damage enhancing purposes. Its starting equipment is the Staff of the Grave, and the skill Enfleebling Hex.

Skills

  • Enfleebling Hex - (0 XP)
  • Affliction - (1 XP)
  • Plague Spasm - (1 XP) (1 Fatigue)
    • Exhaust this card when a hexed monster declares an attack, before dice are rolled, and discard 1 hex token from that monster. The target of its attack may add 1 black die to his defense pool.
  • Viral Hex - (1 XP)
  • Crippling Curse - (2 XP)
  • Fell Command - (2 XP) (2 Fatigue)
  • Internal Rot - (2 XP)
  • Acursed Arms - (3 XP) (2 Fatigue)
  • Plague Cloud - (3 XP) (3 Fatigue)
    • {{Action}}: Perform an attack with a Magic weapon. This attack targets each hexed monster in your line of sight and ignores range. Each figure rolls defense dice separately. Before rolling dice for the attack, each monster adjacent to a target monster is hexed.

FAQ

Q: When the Hexer uses “Plague Cloud,” are the monsters hexed by the
card’s effect then also targeted by the card’s attack?

A: Yes. (source)


Q: Can the Hexer use the ¥ ability from “Enfeebling Hex” to hex the target
monster?

A:Yes. (source)