Conjurer: Difference between revisions
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Revision as of 23:28, 9 July 2016
Conjurer is one of the class options for the archetype Mage. This class was first introduced in the Shadow of Nerekhall expansion.
The Conjurer stands ready to distract the overlord’s monsters with his images. The Conjurer can use his images for any number of tricks, such as redirecting his line of sight, slowing down monsters, or granting himself more dice for attack or defense.
The Conjurer is characterized by the placement and movement of image tokens (4), unique for this class and that allow for multiple line of sights and attack opportunities. All image tokens are treated as hero figures that roll a grey defense die. If the image takes any amount of damage or fatigue, it is discarded, and you will suffer one damage and one fatigue. Starting equipement for this class are the Prismatic Staff and the abilities Mirror Image and Channeling.
List of Skills
Cards
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Conjurer starting skill Mirror Image.
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Conjurer starting skill Channeling.
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Conjurer starting weapon Prismatic Staff.
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Conjurer skill Illusory Path.
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Conjurer skill Many Friends.
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Conjurer skill Refraction.
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Conjurer skill Blinding Light.
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Conjurer skill Sleight of Mind.
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Conjurer skill Focus Fire.
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Conjurer skill Vortex.
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Conjurer skill Prismatic Assault.