Merriod: Difference between revisions
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Revision as of 22:10, 15 November 2016
Merriod is a monster found in the Descent: Journeys in the Dark (Second Edition) base game.
Description
Lurking beneath the lakes, streams, and swamps of Terrinoth, merriods use their powerful, flexible tentacles to immobilize their prey. They then squeeze the life out of them or, if feeling particularly cruel, eat them while still alive. The flailing tentacles of a merriod are a hazard to even the most seasoned adventurer.
Setup
# Heroes |
Minions | Masters |
---|---|---|
2 | 1 | 0 |
3 | 0 | 1 |
4 | 1 | 1 |
Act I
Minion
Speed 3 |
Health 5 |
Defense 1 Black | |||
Special 1 Reach |
Special 2 : Immobilize | ||||
Special 3 : +1 | |||||
Attack 1 Blue + 1 Red |
Master
Speed 3 |
Health 7 |
Defense 1 Black | |||
Special 1 Reach |
Special 2 Flail | ||||
Special 3 : Immobilize |
Special 4 : +2 | ||||
Attack 1 Blue + 1 Red |
Act II
Minion
Speed 3 |
Health 7 |
Defense 2 Gray | |||
Special 1 Reach |
Special 2 : Immobilize | ||||
Special 3 : +2 | |||||
Attack 1 Blue + 1 Red + 1 Yellow |
Master
Speed 3 |
Health 9 |
Defense 2 Gray | |||
Special 1 Reach |
Special 2 Flail | ||||
Special 3 : Immobilize |
Special 4 : +2 | ||||
Attack 1 Blue + 1 Red + 1 Yellow |
Abilities
- Reach: This monster may attack targets up to 2 spaces away.
- Flail: When attacking, this monster may target 2 separate heroes. This monster makes 1 attack roll and each hero rolls defense dice separately.
- Immobilize: If this attack deals at least 1 (after the defense roll), the target is Immobilized.