Razorwing: Difference between revisions
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Revision as of 22:18, 15 November 2016
Razorwing is a monster found in the first Hero and Monster Collection set, Oath of the Outcast. It was first found in the Second Edition Conversion Kit.
Description
These powerful batlike creatures fly above the fray, swooping down to tear at the heroes with their deadly talons. Some razorwings move as quick as the wind itself, striking before they are even seen.
Greatly feared by all who value their lives, a colony of razorwings can cut through a column of veteran soldiers in mere minutes. Razorwings land fangs first, and the rush of pounding wings and tearing claws that follows leaves most heroes unable to offer even the simplest of defenses.
Setup
# Heroes |
Minions | Masters |
---|---|---|
2 | 1 | 1 |
3 | 2 | 1 |
4 | 3 | 1 |
Act I
Minion
Speed 5 |
Health 4 |
Defense 1 Brown | |||
Special 1 Fly |
Special 2 : +1 | ||||
Attack 1 Blue + 1 Yellow |
Master
Speed 6 |
Health 6 |
Defense 1 Brown | |||
Special 1 Fly |
Special 2 : Stun | ||||
Special 3 : +1 | |||||
Attack 1 Blue + 1 Yellow |
Act II
Minion
Speed 5 |
Health 7 |
Defense 1 Brown | |||
Special 1 Fly |
Special 2 : +2 | ||||
Attack 1 Blue + 1 Yellow |
Master
Speed 6 |
Health 9 |
Defense 1 Brown | |||
Special 1 Fly |
Special 2 : Stun | ||||
Special 3 : +2 | |||||
Attack 1 Blue + 2 Yellow |
Abilities
- Fly: This monster may ignore enemy figures and the effects of terrain while moving. It must end its movement in an empty space following normal movement rules.
- Stun: If this attack deals at least 1 (after the defense roll), the target is Stunned.
Gallery
Trivia
- Razorwings first appeared in the base game from Descent: Journeys in the Dark (first edition).