Fire Imps: Difference between revisions
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Revision as of 22:13, 15 November 2016
Fire Imp is a monster found in the expansion Lair of the Wyrm.
Description
Fiendish little blighters, born of fire and brimstone, fire imps seek only to engulf the world in their inferno.
Setup
# Heroes |
Minions | Masters |
---|---|---|
2 | 2 | 1 |
3 | 3 | 1 |
4 | 3 | 2 |
Act I
Minion
Speed 5 |
Health 2 |
Defense 1 Gray | |||
Special 1 Flame Fiend |
Special 2 : +1 Range | ||||
Special 3 : Burn | |||||
Attack 1 Blue + 1 Yellow |
Master
Speed 5 |
Health 4 |
Defense 1 Gray | |||
Special 1 Combustible |
Special 2 Flame Fiend | ||||
Special 3 : +1 |
Special 4 : Burn | ||||
Attack 1 Blue + 1 Yellow |
Act II
Minion
Speed 5 |
Health 4 |
Defense 1 Gray | |||
Special 1 Flame Fiend |
Special 2 : +1 Range | ||||
Special 3 : Burn | |||||
Attack 1 Blue + 1 Yellow |
Master
Speed 5 |
Health 6 |
Defense 1 Gray | |||
Special 1 Combustible |
Special 2 Flame Fiend | ||||
Special 3 : +1 |
Special 4 : Burn | ||||
Attack 1 Blue + 2 Yellow |
Abilities
- Combustible: When this monster is defeated, each hero adjacent to this monster suffers 1 .
- Flame Fiend: This monster ignores all effects of lava. Each time this monster ends its turn in a space containing lava, it recovers 1 . In addition, this monster never suffers from Burning.
- Burn: If this attack deals at least 1 (after the defense roll), the target is Burning.