Shade (Conversion Kit): Difference between revisions

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Template:Monster

For the Shards of Everdark monster, see Shade.

Shade is a monster in the Second Edition Conversion Kit. There is also a version of this monster in Shards of Everdark.

Description

It's unknown whether these undead creatures are the result of necromantic magic, or if they are merely tormented souls unable to find peace. Whatever their origin, these ghostly aberrations look like tattered, hovering, hooded cloaks, their raised hoods empty save for twin points of frozen light where their eyes used to be. Shades hate the living, and their jealousy causes them to moan and wail as they seek to snuff the life from all who venture close. The most evil shades have a blue glow to their "eyes", while the eyes of lesser shades are yellow.

Setup

Monster Group Size
#
Heroes
Minions Masters
2 2 1
3 3 1
4 4 1


Act I

Minion

Speed
4
Health
2
Defense
1 Black
Special 1
Fly
Special 2
Surge: Pierce 2
Attack
1 Blue + 1 Yellow

Master

Speed
4
Health
4
Defense
1 Black
Special 1
Fly
Special 2
Action: Leech
Special 3
Surge: Pierce 2
Attack
1 Blue + 1 Yellow

Act II

Minion

Speed
5
Health
4
Defense
1 Black
Special 1
Fly
Special 2
Surge: Pierce 2
Attack
1 Blue + 1 Red

Master

Speed
5
Health
6
Defense
1 Black
Special 1
Fly
Special 2
Action: Leech
Special 3
Surge: Pierce 2
Attack
1 Blue + 1 Red + 1 Yellow

Abilities

  • Fly: This monster may ignore enemy figures and the effects of terrain while moving. It must end its movement in an empty space following normal movement rules.
  • Leech: Choose a hero adjacent to this monster. That hero must test Might. If he fails, roll 1 yellow power die. The hero suffers 1 Fatigue per Heart rolled, and this monster recovers 1 Heart per Fatigue suffered.
  • Pierce X: This attack ignores X Shield rolled on the defense dice.

Trivia

  • Shades first appeared in the Tomb of Ice expansion from Descent: Journeys in the Dark (first edition).