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When a [[hero]] player performs an attack action, he may use one of his equipped weapons to attack a space containing a [[monster]]. The [[hero]]’s equipped weapon determines which spaces the [[hero]] may target for the attack. A weapon with the Melee icon may only target a space adjacent to the attacking [[hero]]. A weapon with the Ranged icon may target any space in [[ | When a [[hero]] player performs an attack action, he may use one of his equipped weapons to attack a space containing a [[monster]]. The [[hero]]’s equipped weapon determines which spaces the [[hero]] may target for the attack. A weapon with the Melee icon may only target a space adjacent to the attacking [[hero]]. A weapon with the Ranged icon may target any space in [[Line of Sight]] of the attacking [[hero]]. | ||
[[Monster]] attacks follow the same rules when attacking [[hero]]es, except that [[monster]]s don’t have equipped weapons. Instead, the type of attack (Melee or Ranged) is listed on its Monster card (along with the dice used in the attack). | [[Monster]] attacks follow the same rules when attacking [[hero]]es, except that [[monster]]s don’t have equipped weapons. Instead, the type of attack (Melee or Ranged) is listed on its Monster card (along with the dice used in the attack). | ||
Combat is performed by resolving the following steps in order: | Combat is performed by resolving the following steps in order: | ||
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==Declare Weapon and Target== | ==Declare Weapon and Target== | ||
The attacking player declares which space his figure is attacking. The target space must contain one enemy figure as the target of the attack. When [[hero]]es attack large [[monster]]s ([[monster]] figures that occupy more than one space), it is important for the player to declare which specific space he is targeting because of attacks with the Blast keyword. A figure may only target a space in his [[ | The attacking player declares which space his figure is attacking. The target space must contain one enemy figure as the target of the attack. When [[hero]]es attack large [[monster]]s ([[monster]] figures that occupy more than one space), it is important for the player to declare which specific space he is targeting because of attacks with the Blast keyword. A figure may only target a space in his [[Line of Sight]]. A figure making a Melee attack can only target an adjacent space. A figure making a Ranged attack may target any figure in its [[Line of Sight]] (including adjacent spaces). | ||
The player must also declare which equipped weapon his [[hero]] is using. [[hero]]es may either attack with one equipped weapon or their bare hands. A [[hero]] attacking with his bare hands can only target an adjacent space and rolls only the blue attack die for his attack. Only abilities on the chosen weapon may be used; if equipped with two weapons, abilities on the other weapon are ignored for the attack. If the [[hero]] wishes to make a Ranged attack, he must choose an equipped Ranged weapon. | The player must also declare which equipped weapon his [[hero]] is using. [[hero]]es may either attack with one equipped weapon or their bare hands. A [[hero]] attacking with his bare hands can only target an adjacent space and rolls only the blue attack die for his attack. Only abilities on the chosen weapon may be used; if equipped with two weapons, abilities on the other weapon are ignored for the attack. If the [[hero]] wishes to make a Ranged attack, he must choose an equipped Ranged weapon. | ||
[[Monster]]s cannot equip weapons. The dice rolled for the [[monster]]’s attack, as well as the type of attack, are listed on its Monster card. | [[Monster]]s cannot equip weapons. The dice rolled for the [[monster]]’s attack, as well as the type of attack, are listed on its Monster card. | ||
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After all attack and defense dice have been rolled, players may use any abilities that allow them to reroll dice. Players should note that some cards and abilities specifically refer to defense dice. Unless specifically stated otherwise, these references apply only to defense dice rolled as part of an attack. For example, a player cannot use the "Iron Shield" card to allow him to reroll an attribute test. | After all attack and defense dice have been rolled, players may use any abilities that allow them to reroll dice. Players should note that some cards and abilities specifically refer to defense dice. Unless specifically stated otherwise, these references apply only to defense dice rolled as part of an attack. For example, a player cannot use the "Iron Shield" card to allow him to reroll an attribute test. | ||
==Check Range== | ==Check Range== | ||
Even though Ranged attacks may target any space in the attacker's [[ | Even though Ranged attacks may target any space in the attacker's [[Line of Sight]], the attacker must roll enough range on his attack roll in order to deal damage to the target. Starting with the space adjacent to the attacker (of his choice), count the number of spaces to the target space. This number is the distance between the spaces. The numbers rolled on the dice are the maximum range of the attack. If the total range obtained from the attack roll does not equal or exceed the distance between the spaces, the attack is considered a miss unless the range can be increased. | ||
==Spend Surges== | ==Spend Surges== | ||
If there are any surge results ({{Surge}}) obtained during the attack roll, the attacking player may spend these surges on different abilities. Weapons, skills, [[hero]] abilities, and items may all have surge abilities for the attacking player to choose from. An attacking [[monster]] can spend surges to trigger certain abilities listed on its Monster card. | If there are any surge results ({{Surge}}) obtained during the attack roll, the attacking player may spend these surges on different abilities. Weapons, skills, [[hero]] abilities, and items may all have surge abilities for the attacking player to choose from. An attacking [[monster]] can spend surges to trigger certain abilities listed on its Monster card. |
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