Spiritspeaker is one of the class options for the archetype Healer. This class was first introduced in the Second Edition base game.
Spiritspeakers exist in harmony with the surrounding environment, able to commune with nature and the spirits. While useful as healers, they are not specialized in it like the Disciple. The Spiritspeaker is closer to a white mage, using abilities to buff up allies and discourage attackers.
Starting equipment for a Spiritspeaker is an Oak Staff, and the starting skill is Stoneskin.
List of Skills
|Stoneskin||0||When you or a hero within 3 spaces of you is attacked, before dice are rolled, exhaust this card to add 1 additional gray die to that hero's defense pool.||1|
|Drain Spirit||1||: Perform an attack. If you deal at least 1 (after rolling defense dice), each hero within 3 spaces of you (including yourself) recovers 1 .||1|
|Healing Rain||1||: Roll 1 red power die. Each hero within 3 spaces of you (including yourself) recovers equal to the rolled.||2|
|Shared Pain||1||: Perform an attack. If you deal at least 1 (after rolling defense dice), each other figure in the target's monster group suffers 1 .||1|
|Cloud of Mist||2||: Exhaust this card. While this card is exhausted, each attack that targets a space within 3 spaces of you misses unless the attacker spends 1 .||1|
|Nature's Bounty||2||Each time you recover by resting, you also recover equal to the amount of recovered.||-|
|Tempest||2||: Exhaust this card and test . If you fail, recover 1 . If you pass, each monster within 3 spaces of you suffers 2 and each hero within 3 spaces of you recovers 1 .||2|
|Ancestor Spirits||3|| Exhaust this card when 1 or more monsters suffer from 1 of your class skills. Each of those monsters is Poisoned.
Exhaust this card when 1 or more heroes recover or from 1 of your class skills. Each of those heroes recovers 1 and 1 .
|Vigor||3|| Each of your attacks gains:
: Each hero recovers 1 .