Wildlander: Difference between revisions

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Revision as of 20:34, 6 June 2014

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Wildlander is one of the class options for the archetype Scout.

File:ScoutIcon.png
Scout.

This class was first introduced in the Second Edition base game.

The Wildlander's play style revolves around aditional movement and bonuses when using a Bow weapon. Its starting equipment are the Yew Shortbow and the skill Nimble.

List of Skills

  • Nimble - (0XP)
  • Accurate - (1XP)
  • Danger - (1XP)
  • Eagle Eyes - (1XP)
  • Bow Mastery - (2XP)
  • First Strike - (2XP)
  • Fleet of Foot - (2XP)
  • Black Arrow - (3XP)
  • Running Shot - (3XP)

FAQ

Q: Can Wildlander's skills "Running Shot" and "First Strike" be combined? Can he move at all and when exactly?

A: Yes, a Wildlander can use "Running Shot" and "First Strike" together. When used with "First Strike," the Wildlander must spend the movement points during the overlord's turn (source)

Q: Can Wildlander use a "Nimble" skill when monster is 'expanding' to adjacent space (in order to attack Wildlander) and didn't actually used movement point to enter that space?

A: No, the Wildlander cannot use "Nimble" in that situation because the monster only technically enters the one space chosen before it expands. (source)

Q: Does Black Arrow deal 3 damage before or after surges are spent?

A: Black Arrow is resolved after surges are spent. (source)