From Descent-Community Wiki 1.1
Scout. This class was first introduced in the Shadow of Nerekhall expansion. Shadow Soul familiar to undermine the overlord’s plans. A Shadow Soul can only move slowly, but its very presence drains the life from nearby monsters. By moving the Shadow Soul into the heart of conflict, a Shadow Walker can quickly dispatch a group of monsters.
|Soul Bound||0|| Use this card when you perform an attack that is not a miss. Place a Shadow Soul in any space adjacent to the target.
Only 1 Shadow Soul can be on the map at any time.
|Faithful Friend||1||Exhaust this card at the start of your turn to place a Shadow Soul in a space within 3 space of you.||-|
|Through the Veil||1||Exhaust this card when you perform an attack that targets a monster in a space containing or adjacent to a Shadow Soul, before dice are rolled. Add 1 additional Green power die to you attack pool.||1|
|Dark Servant||1||: Exhaust this card to search a search token within 3 spaces of a Shadow Soul. Then, discard that Shadow Soul.||-|
|Otherworldly||2|| Each attack that targets a monster in a space containing or adjacent to a Shadow Soul gains Pierce 1.
Each time you spend 1 to recover 1 , your attack gains +1 .
|Endless Void||2|| Each time a Shadow Soul is discarded due to your class skills, you recover 1 and 1 .
If a hero figure in a space containing a Shadow Soul is the target of an attack, that attack is a miss unless the attacker spends 1 .
|Dark Shift||2|| Add +1 to your Stamina.
Each time a hero enters a space containing a Shadow Soul, that hero gains 1 movement point.
|Shadow Step||3||: Exhaust this card to place your hero figure in a space that contains only a Shadow Soul. Then you may discard that Shadow Soul to perform an attack. If you do, add 1 to the results.||1|
|Shadow Puppet||3||: Exhaust this card to choose a monster within 3 spaces of a Shadow Soul. Perform an attack with that Shadow Soul, using the attack type, dice, and surge abilities of that monster.||3|