Heretic

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File:Back - Heretic.png
The backside of the Heretic class

Heretic is a class option for the Healer archetype, available to all Healer Heroes. It is part of the second round of Hybrid classes, introduced in Lost Legends. It hybridizes with any class belonging to the Mage archetype.

As a hybrid class, it gets a limited number of skills itself, and cannot gain the high-end skills of the class it hybridizes with. For example, were it to hybridize with the Hexer class, the Heretic would be able to purchase any class card of the Hexer class (as well as any class card of the Heretic class itself) except Plague Cloud or Accursed Arms, since either of those would cost 3 experience points.

The Heretics starting equipment is determined by the Mage class it hybridizes with. Like other hybrid classes, it only receives four skills on it's own, the rest of it's skills dependent on the class it hybridizes with.

List of Skills

Name XP Text Play Cost
Exiled Visionary When you gain this card, choose 1 standard Class deck belonging to the Mage archetype.
When you spend experience points, you may purchase skills from either Class deck, exluding cards with an XP cost of 3 from the chosen standard Class deck.
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Arcane Healing 1 Exhaust this card at the start of your turn. While this card is exhausted, each time a hero within 3 spaces of you recovers 1 or more Fatigue, that hero recovers 1 Heart. 1 Fatigue
Dark Recovery 2 Exhaust this card at the start of your turn and suffer up to 2 Heart. Then recover Fatigue equal to the Heart suffered. -
Forbidden Arts 3 Each time you defeat a monster, you may discard 1 of your Condition cards.
Each time a hero within 3 spaces of you performs an attack, that attack gains:
Surge: +2 Heart
Surge: Poison
Surge: Recover 1 Heart
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Cards