The Dispossessed

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Template:Monster

The Dispossessed is a monster found in the expansion The Chains that Rust.

Description

Spirits of the Mist

The Mistlands are haunted by all manner of otherworldly creatures, not all of which are the products of the necromancer’s art. Some are shaped by forces beyond the knowledge of any necromancer—but that doesn’t make them any less dangerous.

Within the Mistlands, spirits that have forgotten themselves commonly pull together into powerful collectives of hunger, pain, and fear. Called “the dispossessed” by those unfortunate enough to encounter them, these spirits often fixate on a single living creature. They flicker through the swamps of the Mistlands—always just at the edge of vision. When their target’s fear is at its peak, the dispossessed strike, countless spectral hands dragging their victim down to death. And then, another spirit begins its eternal wandering, gradually forgetting itself, and the cycle begins again.

Setup

Monster Group Size
#
Heroes
Minions Masters
2 2 0
3 1 1
4 2 1


Act I

Minion

Speed
2
Health
6
Defense
1 Gray
Special 1
Ethereal Hold
Special 2
Action Fearbrand
Special 3
Surge +1 Heart
Attack
Blue, Yellow

Master

Speed
2
Health
8
Defense
1 Gray
Special 1
Ethereal Hold
Special 2
Action: Fearbrand
Special 3
Surge Terrify
Special 4
Surge +1 Heart
Attack
Blue, Yellow

Act II

Minion

Speed
2
Health
8
Defense
Grey, Brown
Special 1
Ethereal Hold
Special 2
Action Fearbrand
Special 3
Surge +2 Heart
Attack
Blue, Yellow

Master

Speed
2
Health
10
Defense
Grey, Brown
Special 1
Ethereal Hold
Special 2
Action: Fearbrand
Special 3
Surge Terrify
Special 4
Surge +2 Heart
Attack
Blue, Yellow, Yellow

Abilities

  • Ethereal Hold: At the start of the Overlords turn, this monster may discard 1 hero token from its base. If it does, remove it from the map and place it within 3 spaces of the corresponding hero.
  • Fearbrand: Choose a hero in this monsters line of sight and place that heros hero token on this monsters base.
  • Terrify: If this attack deals at least 1 Heart (after the defense roll), the target is Terrified.