Skeleton Archer: Difference between revisions

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| defense = 1 Brown
| defense = 1 Brown
| attack = 1 Blue + 1 Yellow
| attack = 1 Blue + 1 Yellow
| spec1 = {{surge}}: [[Pierce]] 1
| spec1 = [[Pierce]] 1
| spec2 = [[Reanimation]]
| spec2 = [[Reanimation]]
| spec3 = {{surge}}: +2 Range
| spec3 = {{surge}}: +2 Range

Latest revision as of 11:19, 3 February 2018

Template:Monster

Skeleton Archer is a monster found in the seventh Hero and Monster collection, Treaty of Champions, and in the Second Edition Conversion Kit.

Description

These undead horrors are armed with bows that fire shards of bone at their opponents. Uniquely powerful skeletons, identifiable by their glowing red eyes, are nearly impossible to kill.

Setup

Monster Group Size
#
Heroes
Minions Masters
2 2 1
3 3 1
4 4 1


Act I

Minion

Speed
4
Health
3
Defense
1 Brown
Special 1
Pierce 1
Special 2
Reanimation
Special 3
Surge: +1 Range
Attack
1 Blue + 1 Yellow

Master

Speed
4
Health
6
Defense
1 Brown
Special 1
Pierce 1
Special 2
Reanimation
Special 3
Surge: +1 Range
Special 4
Surge: +1 Heart
Attack
1 Blue + 1 Yellow

Act II

Minion

Speed
4
Health
4
Defense
1 Brown
Special 1
Pierce 1
Special 2
Reanimation
Special 3
Surge: +2 Range
Special 4
Surge: +1 Heart
Attack
1 Blue + 1 Yellow

Master

Speed
4
Health
8
Defense
1 Brown
Special 1
Pierce 2
Special 2
Reanimation
Special 3
Surge: +2 Range
Special 4
Surge: +2 Heart
Attack
1 Blue + 1 Yellow

Abilities

  • Pierce X: This attack ignores X Shield rolled on the defense dice.
  • Reanimation: Each time this monster suffers Heart and is not defeated, it recovers Heart equal to either the amount suffered or the number of monsters from this monster group within 3 spaces of it, whichever is less.

Gallery

Trivia

  • Skeleton Archers first appeared in the base game from Descent: Journeys in the Dark (first edition), where they were referred to simply as "Skeletons."
  • The Conversion Kit version of the Skeleton Archers has the ability Undying rather than Reanimation.