Sandbox: Difference between revisions

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{{Class Card
|name=Prayer of Healing
|class=Disciple
|xp=0
|text=Exhaust this card during your turn and choose yourself or an adjacent hero. Roll 1 red power die. The chosen hero recovers {{Heart}} equal to the {{Heart}} rolled.
|cost=1
}}


{{Class Card
|name=Armor of Faith
|class=Disciple
|xp=1
|text=Each time you use [[Prayer of Healing]] on a hero, that hero adds 1 additional brown die to his defense pool until the start of your next turn. Place a hero token belonging to that hero on this card as a reminder.
|cost=0
}}
{{Class Card
|name=Blessed Strike
|class=Disciple
|xp=1
|text={{Action}}: Perform an attack with a ''Melee'' weapon. If you deal at least 1 {{Heart}} (after rolling defense dice), you and 1 hero of your choice adjacent to you each recover 2 {{Heart}}.
|cost=1
}}
{{Class Card
|name=Cleansing Touch
|class=Disciple
|xp=1
|text=Each time you use [[Prayer of Healing]] on a hero, that hero may also discard 1 of his [[Condition]] cards.
|cost=0
}}
{{Class Card
|name=Divine Fury
|class=Disciple
|xp=2
|text=Each time you use [[Prayer of Healing]] on a hero, that hero adds 1 additional yellow power die to his attack pool on his next attack this round. Place a hero token belonging to that hero on this card as a reminder.
|cost=0
}}
{{Class Card
|name=Prayer of Peace
|class=Disciple
|xp=2
|text={{action}}: Exhaust this card. While this card is exhausted, monsters cannot perform an attack while adjacent to you.
|cost=2
}}
{{Class Card
|name=Time of Need
|class=Disciple
|xp=2
|text={{action}}: You receive 2 movement points and recover 2 {{fatigue}}.
|cost=0
}}
{{Class Card
|name=Holy Power
|class=Disciple
|xp=3
|text={{action}}: Your [[Prayer of Healing]] may now affect 2 different heroes. If you roll a {{Surge}} on the red power die when using [[Prayer of Healing]], both heroes recover 1 {{Fatigue}}.
|cost=0
}}
{{Class Card
|name=Radiant Light
|class=Disciple
|xp=3
|text={{action}}: Roll 1 red power die. Each hero in your line of sight (including yourself) recovers the amount of {{Heart}} rolled. Each monster in your line of sight suffers the amount of {{Heart}} rolled.
|cost=3
}}

Revision as of 03:35, 18 January 2014