Sandbox: Difference between revisions

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{{Class Card
|name=Armor of Faith
|class=Disciple
|xp=1
|text=Each time you use [[Prayer of Healing]] on a hero, that hero adds 1 additional brown die to his defense pool until the start of your next turn. Place a hero token belonging to that hero on this card as a reminder.
|cost=0
}}
{{Class Card
|name=Divine Fury
|class=Disciple
|xp=2
|text=Each time you use [[Prayer of Healing]] on a hero, that hero adds 1 additional yellow power die to his attack pool on his next attack this round. Place a hero token belonging to that hero on this card as a reminder.
|cost=0
}}
{{Class Card
{{Class Card
|name=Prayer of Peace
|name=Prayer of Peace
Line 5: Line 22:
|text={{action}}: Exhaust this card. While this card is exhausted, monsters cannot perform an attack while adjacent to you.
|text={{action}}: Exhaust this card. While this card is exhausted, monsters cannot perform an attack while adjacent to you.
|cost=2
|cost=2
}}
{{Class Card
|name=Time of Need
|class=Disciple
|xp=2
|text={{action}}: You receive 2 movement points and recover 2 {{fatigue}}.
|cost=0
}}
{{Class Card
|name=Holy Power
|class=Disciple
|xp=3
|text={{action}}: Your [[Prayer of Healing]] may now affect 2 different heroes. If you roll a {{Surge}} on the red power die when using [[Prayer of Healing]], both heroes recover 1 {{Fatigue}}.
|cost=0
}}
{{Class Card
|name=Radiant Light
|class=Disciple
|xp=3
|text={{action}}: Roll 1 red power die. Each hero in your line of sight (including yourself) recovers the amount of {{Heart}} rolled. Each monster in your line of sight suffers the amount of {{Heart}} rolled.
|cost=3
}}
}}

Revision as of 03:14, 18 January 2014

Armor of Faith
Disciple XP: 1
Each time you use Prayer of Healing on a hero, that hero adds 1 additional brown die to his defense pool until the start of your next turn. Place a hero token belonging to that hero on this card as a reminder.
0 Fatigue
Divine Fury
Disciple XP: 2
Each time you use Prayer of Healing on a hero, that hero adds 1 additional yellow power die to his attack pool on his next attack this round. Place a hero token belonging to that hero on this card as a reminder.
0 Fatigue


Prayer of Peace
Disciple XP: 2
Action: Exhaust this card. While this card is exhausted, monsters cannot perform an attack while adjacent to you.
2 Fatigue
Time of Need
Disciple XP: 2
Action: You receive 2 movement points and recover 2 Fatigue.
0 Fatigue


Holy Power
Disciple XP: 3
Action: Your Prayer of Healing may now affect 2 different heroes. If you roll a Surge on the red power die when using Prayer of Healing, both heroes recover 1 Fatigue.
0 Fatigue
Radiant Light
Disciple XP: 3
Action: Roll 1 red power die. Each hero in your line of sight (including yourself) recovers the amount of Heart rolled. Each monster in your line of sight suffers the amount of Heart rolled.
3 Fatigue