Hybrid Sentinel

From Descent-Community Wiki 1.2
Revision as of 22:13, 15 November 2016 by Admin (talk | contribs) (16 revisions imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Template:Monster

Hybrid Sentinel is a monster found in the expansion Lair of the Wyrm.

Description

Nobody knows exactly where they came from, but there is no doubt in anyone's mind that hybrids are a force to be reckoned with! They walk like men, fly like dragons, and devastate anything in their path. While their sense of honor and duty may not be understood by most people, they have both in ample supply and will fight to the death to defend their kin.

Setup

Monster Group Size
#
Heroes
Minions Masters
2 0 1
3 1 1
4 2 1


Act I

Minion

Speed
4
Health
5
Defense
1 Black
Special 1
Fly
Special 2
Prey on the Weak
Special 3
Surge: +1Heart
Attack
1 Blue + 1 Red

Master

Speed
4
Health
8
Defense
1 Black
Special 1
Fly
Special 2
Prey on the Weak
Special 3
Surge: Fire Breath
Special 4
Surge: +1Heart
Attack
1 Blue + 1 Red

Act II

Minion

Speed
4
Health
6
Defense
1 Black + 1 Brown
Special 1
Fly
Special 2
Prey on the Weak
Special 3
Surge: +1Heart
Special 4
Surge: +1Heart
Attack
1 Blue + 1 Red

Master

Speed
4
Health
9
Defense
1 Black + 1 Gray
Special 1
Fly
Special 2
Prey on the Weak
Special 3
Surge: Fire Breath
Special 4
Surge: +2Heart
Attack
1 Blue + 1 Yellow + 1 Red

Abilities

  • Fly: This monster may ignore enemy figures and the effects of terrain while moving. It must end its movement in an empty space following normal movement rules.
  • Prey on the Weak: Each of this monster's attacks targeting a hero with 2 or less Might gains +1 Heart.
  • Fire Breath: Starting with the target space, trace a path of 4 spaces in any direction. All figures on this path are affected by this attack. Each figure rolls defense dice separately.

Gallery