Grey Ker

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For the Conversion Kit version of Grey Ker, see Grey Ker (Conversion Kit).
Grey Ker

Speed: 4

Health: 12

Stamina: 5

Defense: Gray

Willpower: 3

Might: 3

Knowledge: 2

Awareness: 4

Race: Human
Hero Ability
After you have performed your first action each round, you may choose to suspend your turn. If you do, resume your turn after another hero finishes his turn this round.
Heroic Feat
Use at the start of your turn to receive 1 additional action this turn.
If justice is the shadow of a setting sun, I am the midnight that follows.

Biography

A hungry childhood on the streets taught Grey Ker that even the most despicable wretch might be kind to children and a priest might steal from the poor. In adulthood, he lives by a simple code: justice is forged, not found. However, the justice that he employs is often beyond the scope of the transgression, causing many, even his own brother, to denounce his deeds. Regardless, there are many who still work alongside Grey Ker, a man of undeniable results.