Enchanter

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Enchanter is an Overlord class that specializes in enchanting entire groups of monsters with lasting effects.

Name XP Type Text
Wristlet of Wind 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card on 1 monster group during your turn and keep it in your play area.
After a monster in this group performs an attack, it may move 1 space.
Discard this card immediately if a monster in this group does not move 1 or more spaces during its activation.
Dragonbone Pendant 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card on 1 monster group during your turn and keep it in your play area.
Each attack performed by a monster in this group gains +1 Heart.
Discard this card if a monster in this group defeats a hero.
Rings of Zhol'alam 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card on 1 monster group during your turn and keep it in your play area.
Each time a monster in this group is defeated, each hero within 2 spaces of that monster suffers 1 Heart.
Discard this card there are no monsters in this group on the map.
Elixir of Stone 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card on 1 monster group during your turn and keep it in your play area.
Each time a monster in this group is attacked, add 1 Shield to the results.
Each attack that targets a monster in this group gains:
Surge Surge: Discard "Elixir of Stone"
Rune of the Phoenix 2 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card on 1 monster group during your turn and keep it in your play area.
Discard this card when a monster in this group suffers Heart equal to its Health. That monster immediately recovers 5 Heart.
Ward of Peace 2 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card on 1 monster group during your turn and keep it in your play area.
Discard all conditions from this monster group.
Each monster in this group is immune to all conditions. Discard this card if a monster in this group spends a surge result during an attack.
Sign of the Last Zenith 3 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card on 1 monster group during your turn and keep it in your play area.
Each time an Enchanter Overlord card is discarded from another monster group, play that card on this monster group and keep it in your play area. Then, draw an Overlord card.