Beastmaster

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Beastmaster is one of the class options for the archetype Warrior.

File:WarriorIcon.png
Warrior.

This class was first introduced in the Labyrinth of Ruin expansion.

The mighty Beastmaster is a hunter of unparalleled skill, and with his loyal wolf at his side, he’s prepared to stalk his prey through any wilderness.

This class is characterized by the usage of a wolf familiar. The Beastmaster's starting equipment are the Hunting Spear, the Skinning Knife, and the skill Bound by the Hunt.

List of Skills

  • Bound by the Hunt - (0XP): Action: Place your Wolf familiar token in an empty space adjacent to you.You may only control 1 Wolf at a time. You may discard your Wolf familiar token at any time during your turn. (Cost 1 Fatigue)

One Point (1XP)

  • Bestial Rage - (1XP): Action: Perform an attack. If you are adjacent to your Wolf, you may reroll 1 attack die. This attack gains: Surge: Roll 1 red power die and add the Heart rolled to your attack results.(Cost 2 Fatigue)
  • Stalker - (1XP): Immediately after declaring the target of your attack, you may move your Wolf 1 space. Additionally, a monster cannot declare your Wolf as the target of an attack if it could legally target a hero figure instead.
  • Survivalist - (1XP): You gain +2 Health. Each hero adjacent to your Wolf adds 1 additional brown die to their defense pool. While your wolf is adjacent to a hero your Wolf adds 1 additional brown die to its defense pool.

Two Points (2XP)

  • Feral Frenzy - (2XP): Action:Exhaust this card to perform an attack. After resolving the attack, your Wolf may immediately perform an attack. While this card is exhausted, each hero attacking a monster adjacent to you or your Wolf may add 1 green die to his attack pool.(Cost 2 Fatigue)
  • Savagery - (2XP): Each time a hero performs an attack that targets a monster adjacent to your Wolf, he may add 1 additional green die to its attack pool. Each time your Wolf performs an attack that targets a monster adjacent to a hero figure, your wolf may add 1 additional green die to its attack pool.
  • Shadow Hunter - (2XP): Your Wolf adds 1 additional gray die to its defense pool. Before activating your Wolf, you may choose to perform a Melee attack with it, using two red dice and two green dice as its attack pool. Then, your Wolf is defeated.

Three Points (3XP)

  • Changing Skins - (3XP): Action: Exhaust this card to perform an attack as if you occupied your Wolf's space. While this card is exhausted, each attack you or your Wolf perform gains: Surge: Pierce 2; SurgeSurge +5 Heart.
  • Predator - (3XP): You and your Wolf each gain +4 Health. Whenever you stand up or are revived by another hero, you recover 2 additional Heart. Your Wolf's attacks gain: Surge: +1 Heart; Surge: You recover 1 Fatigue

Cards