No Rest for the Wicked
No Rest for the Wicked | |
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Punisher | |
Play this card after a hero suffers 1 to gain an additionnal movement point. Choose 1 monster to move 1 space immediatly after the hero spends that movement points.
Until the start of your turn, you may trigger this ability each time ahero suffers 1 to gain an additionnal movement point. | |
Punisher I | 1 |
No Rest for the Wicked is a Punisher-class Overlord ability that paces a part of the monsters at the same rythm as the heroes. It costs 1 XP to add to the Overlord deck.